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glenf

glenf

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glenf
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  • You should be able to interact with it (I'm also using DK2 with runtime 1.3 -- just ignore the warnings).   Unfortunately you need to have an Xbox (compatible) controller, which can be wired or wireless, Xbox 360 or Xbox One.  I bought a cheap "…
  • Thanks for the replies.  Yes, I was hoping to try to "keep up" with the latest runtimes, and to benefit from things like direct mode and even asynchronous timewarp.  @galopin Yes, I'd thought about removing the head position from the matri…
  • Thanks for the reply.  I was using 0.8 before, and was able to switch positional tracking off in software (or rather, not enable it in the first place).  And before that I was indeed working with 0.5.0.0 (and still am, on OS X...).  The only problem…
  • I managed to get the latest Oculus runtime (0.8) working on a Mac Pro (AMD FirePro D500) under Boot Camp with Windows 10. Previously, I was getting the famous "HMD powered off, check HDMI connection" or "Tracker sync cable disconnect…
  • Hi all, I just discovered this same problem, where the frustum creation is different in the SDK (in particular, in CreateProjection() in OVR_Stereo.cpp), compared to the usual OpenGL (and GLM) calculation. If you "do the math", you'll fin…
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