this is to do with the manifest issue, currently 1.39 builds Quest as Go (smaller FOV)
This worked for controllers thanks.
Unity project sample Hands & Body avatars seem to be missing in this update, there are some problems with floor position also. If you run and build sample scene "Avatar Grab" these issues are appare…
This is fantastic news. :D
(I recently dumped testing on Mac because the workflow was painfully counter productive. I now send all builds to a dedicated Windows gaming machine, and advise anyone testing on Mac to do the same until the Uni…
Not very helpful, but something I am doing. Running DK2 on mac is maddening... I hope they release new firmware soon.
(please base in mind that although your comment was in jest, there are a lot of us mac developers out there [thanks to iO…
You can change the Vsync settings in unity to match with the oculus in Quality settings:
You can also force a framerate with application.targetframerate:
you need to make a user profile to make the Show Demo Scene button appear. Try typing in a name and hit save, the show demo should now work (I can only get it working in mirroring mode though, it's really jittery)
I have exactly the same problem.
Can't get the recommended setup to display anything, only mirroring works and is very jiddery / stuttery.
Has anyone got the Tuscany demo working with extended desktop?
In general, I can't get extended desktop to …