Hey there. I tried 0.1 and just spent a few minutes in 0.2. I really like the beam-rope and i felt like spiderman.
Maybe one game mode could be to get as high as possible. Thats what i tried at the beginning just using the beam-rope (and no jumping)…
I like this demo too but sometimes its a little bit buggy... i worked the first time i tried it but now i cant release any cubes at the beginning. I can pick up the first 5 cubes but then i cant get rid of them. Did this happen to someone else too?
i really like this idea!
But the coding windows doesnt look right in the rift. Or are you supposed to code without the rift and then just run it in the rift ? If so it would be nice to make the coding window a bit larger.
Going to play around …
I just tried it with my rift. Its a nice demo but in my opinion the cage rotates too fast. This doenst feel well when you are moving fast. So slowing this down would be nice.
Looking forward to test an updated version :) nice work so far!
I havent noticed any instability so far. But i didnt changed the contrast.
I got some feedback by rift owners and was told that the video above is not watchable in the rift because the convergence is way off. So i turned the cameras by 9…
thanks for the forum link. I added some features
Now one can change the position and the size of each image and there are 3 parameters for the distortion.
Here now the Code (C# WPF Application. Needs 2 PSEye cams connected & CodeLabs Dev…
The motivation behind this is more "having fun doing sports". I know the Omni treadmill and it looks like fun but walking this strange doenst look healthy in my opinion if you do it to long, so you can't use this to do "sports" …
thank you for this link! This looks cool. But i think this would be much nicer with a OR where you can look around + Headtracking. For the immersion i think it would also be better to move in reality like your character does in the vir…