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jab

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  • It is sad to see how bad HTC screwed the pooch with Cosmos. Look at the Vive Pro and how relatively high the adoption numbers are even with the price and "for business only" aspect, then imagine what the Cosmos could have been. A slight i…
  • Point being that with Oculus forcing updates, users have no way they can stay on older software that officially supported Win7. Meaning that Oculus is forcing users to install windows 10, even if Windows 7 was supported when they purchased their CV1.
  • Windows 7 was very much supported when people bought their CV1..
  • (Quote) 
Relax. It's just Facebook collecting some private data, nothing to worry about..
  • When I built my last PC I switched from Intel (4790K) to AMD (2700X) for the first time ever. Long story short, no problems with either stability or performance. Next machine will 99% also be AMD. And the reason for the switch was two fold.  1. AMD…
    in AMD vs Intel Comment by jab July 26
  • (Quote) 
When we consider that Oculus has full control over all parts of the Quest both hardware and software, even including when and how you get updates. Then it is kinda impressive that they have so many different problems for different u…
  • The bandwidth is the same (at 90hz), so a working technical solution based on 60Ghz WiGig is already there with the Vive Pro. But Intel has stopped making the WiGig chipset used, so who knows.
  • You already got the Index, but I'll still like to answer. The Index and Vive Pro has an identical (1440x1600 per eye) resolution. Index has greater FOV (~130 vs ~110) and supports higher refresh rates. The Vive Pro on the other end has OLED screens…
  • (Quote) 
That's why I went Vive Pro + knuckles instead of Index. And having the option to go wireless is also a big bonus. Got a really good deal on a used Vive Pro (lots of people selling to afford the Index), so even with wireless it cost …
  • (Quote) 
I think you are confusing AMD gfx card with AMD CPU's.
    in AMD vs Intel Comment by jab July 20
  • Oculus has been known for having various problems with USB since.. well always.
  • (Quote)  The main problem is bandwidth. With a USB link you have a fixed high bandwidth transfer. This makes it possible to use very little compression on the image, which ensures low latency (critical for VR) and good quality. With wireless (wifi)…
  • Foveated rendering is great in principle, but has some hard problems when it comes to practical eye tracking in a commercial headset. The eye tracking has to be spot on all the time, or else you will get some very visible degradation in the image. …
  • (Quote) 
That might be true. But the first thing I notice when I switch from playing Beat Saber on Quest to the Vive, is how much more crisp and responsive the Vive lighthouse tracking is. On the Quest I often ask my self  "did I really…
  • Yes, there is a wireless Vive on a shelf behind the monitors.
  • (Quote) 
Because Simracers and simulator enthusiasts are a special breed, willing to put some serious money into their hobby. And most of us has some kind of VR setup by now, so the demand for VR support is large in that particular segment. …
  • I was sitting on the fence, but since there was no lighthouse support I literally just bought a used Vive Pro kit instead. Going to keep the wireless adapter, and sell my old Vive kit to get me some knuckles. A wireless Vive Pro with Valve knuckles …
  • The main problem is Oculus being well known for issues with USB (both power, and data related) since original Rift, and being seemingly fine with using the same solution on Rift-S. Leaving it up to users to have to try different USB cards and play t…
  • Let's hope they do something about comfort this time. I own many VR headsets (DK1, DK2, Rift, GearVR, Vive, Quest) and the Quest is by far the most uncomfortable. The combination of headache inducing 72Hz and very painful to wear head strap made it …
  • The problem with using circular motions is that you are dragging dirt and particles over the entire lens before removing it.
  • Basically the same principle as when cleaning your expensive photo lenses. Weak soap water (warm, but not hot), proper micro fiber cleaning cloth, gentle touch and patience. Also be careful not rubbing hard in a circular motion since that will only …
  • (Quote)  The problem is that facebook looks at users as a commodity that they can exploit as they see fit for profits.This is marginally acceptable when you are using a free service like facebook.com, but DEFINITIVELY NOT OK when you purchase an ac…
  • The bottleneck in VR games are usually bandwidth/resolution related. Meaning VR games can use a better GPU more efficiently without needing a stronger CPU. Very similar effect as with 4K gaming. Only game I can think of that will push the CPU is pro…
  • That is some prime quality coding right there in need of some "General Stability improvements".
  • (Quote) Adding RTX only features means limiting your game to a small niche (RTX) within a already small niche (VR) of users. So unless the feature is dead easy to implement and has a 100% sure fallback for non RTX users, there is currently no incen…
  • Also remember that resolution is not the same as pixel quality when you have compressed video. So a resolution increase is essentially useless unless the bitrate is also high enough. Especially since compression artifacts are very easy to spot in VR…
  • (Quote) 
Yeah, but SteamVR has a tendency to get better and fix actual problems (and actually document the fixes in release notes) each new release and not worse.. SteamVR also don't regularly bring back old bugs every 4-6 months, or break s…
  • (Quote) 
And if you wonder why Oculus-Facebook is so hell bent on not letting users control when and how the device is updated, you need to look no further..
  • Tensorflow is just an AI framework. It's like saying just use Direct3D for your game. So while technically true, but most of the hard work still remains.. But I agree, if you are going the AI route don't reinvent the wheel from scratch.
  • (Quote) 
Haha, you must be new here. Oculus software is always perfect, so they don't belive in letting users decide for themselves when to update, or heavens forbid roll back to any previous versions... Hint. If you are desperate look for …
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