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kojack

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kojack
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  • Mradr said: https://uploadvr.com/openxr-provisional-release/ seems to be the most underrated news soo far - but one of the big changes to come for later products and devs to work with. Yeah, that's pretty cool. Microsoft have released an…
  • Hugo Barra says they are "dropping some exciting oculus news" at 8am PT. (Which is 1am tuesday for me)
  • snowdog said: It's actually a one time only $100 fee. After you pay that fee you can submit as many games as you want without a charge, and you don't even need the games to work let alone be any good. No, that was Greenlight. The cur…
  • Windows 7 doesn't have native USB 3 support, it needs third party drivers. Windows 8 and above have a full USB 3 stack integrated into the OS. For things which already have USB 3 issues like the rift, Windows 7 isn't going to help.
  • The Surface Book 2 doesn't have hdmi out. It does have a usb-c which might be able to connect to the rift using an adapter, but I don't know if that is going to work in this case. (People have used a rift with the usb-c output of the nvidia 2000 se…
  • From what I can see on the Sketchup site, there's a VR viewer (rift, vive and windows mr) and a Hololens viewer (only Hololens). The AR/VR extension for Sketchup currently only supports the Hololens viewer. (The extension isn't needed, it just m…
  • Come on, we all know Zenimax invented VR.
  • Yep, the view swap thing would be fairly simple. There's a few use cases for people with various conditions that I want to support. One was a person on here a while ago that wanted to use Medium but only had one arm. I could make a toggle that l…
  • I'm hoping to get back to the injector at some point (been busy with work and stuff). It could definitely swap a thumbstick button with another button. Reading touch buttons is pretty easy, but sending fake ones is a lot harder. I don't know any…
  • It depends on how the oculus sdk handles the Insight tracking system (name for Oculus inside out). Steam VR runs on top of the Oculus sdk, so if things remain the same to applications, then everything should be ok (if oculus games can run on Insight…
  • If Project Cars supports generic direct input devices (it should), then Auto Oculus Touch would probably work. https://forums.oculusvr.com/community/discussion/60220/auto-oculus-touch-v0-1-5-latest-release-5-sep-2018/p1 It can bind touch controls t…
  • For a business decision like that, you'd need to contact Oculus/Facebook directly.
  • uKER said: Just curious (sorry for the off-topic), is it possible to use the Oculus Touch controllers with the DK2 headset? Touch works by communicating with the CV1 headset using a modified version of Bluetooth LE (slightly different fr…
    in Help with DK2 Comment by kojack March 6
  • d0x360 said: Since knuckles supports OVR (as does the rift) the only potential thing that would keep us from using knuckles (at least with steam vr) is whether or not the rifts tracking sensors can see them or not....I hope they can because I …
  • LZoltowski said: kojack said: One question, will Rift S use onboard tracking processing (so it needs a Snapdragon 835 or similar and is basically a Quest with a cable) or will it offload to the PC? The problem with the latter is that w…
  • Frontier has announced that the next major update for Elite will be late 2020. It will be a paid update and is apparently larger than any they've done before. That would imply bigger than Horizons, which added planetary landing. Of course the specu…
  • One question, will Rift S use onboard tracking processing (so it needs a Snapdragon 835 or similar and is basically a Quest with a cable) or will it offload to the PC? The problem with the latter is that we have enough trouble getting 3 sensors to s…
  • DaftnDirect said: I think a lot depends on whether there are going to be modified hand controllers that have internal gyro based tracking in order to fill the gaps for the short periods of time when the headset looks away from the hands... …
  • Zenbane said: So how many years has it been that the Knuckles are awaiting release?? They were revealed October 2016.
  • RedRizla said: @kevinw729 - Since Cybereality left and we were supposed to get Oculus staff helping out in the support section of this forum and didn't, well it doesn't surprise me that nobody from Oculus is asking us questions about Rift S tbh…
  • I went to order one. But they are only accepting orders from the US. That's not stated anywhere that I could find, you need to make it to the delivery address part of the checkout process before the country block happens.
  • float trigger = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, OVRInput.Controller.LTouch); The value in the variable trigger should now be between 0 (no trigger pull) and 1 (full pull).
  • It can run without 2 sensors. I just unplugged 2 of my 3 sensors and everything still worked (although tracking was crap when I faced the wrong way, as expected), no warnings or anything. But I don't know how to bypass the setup checks.
  • ScottTX420 said: it uses up memory and I'm sure hurts performance to some degree when gaming Home doesn't run when gaming, it shuts down first. ScottTX420 said: Another one is no ability to disable screen mirroring to the de…
  • Farscape would have been better if they just kicked Rigel out an airlock. Bringing Ben and Claudia to Stargate helped break that show out of the rut it had been in. Actually, just add Claudia to every show, she's awesome. Cool, Netflix emailed …
  • I really enjoyed The Punisher. S1 was better than S2, but both were still good. Digikid1 said: Watching the Orville. Such a fantastic show.  https://youtu.be/7baNnBiB47E I'm tired of almost every episode being about the dating li…
  • True, hardware wise it should be fine (certainly in beat saber, although my 16 core threadripper and geforce 1080 would drop into ASW for Elite Dangerous). But maybe there's a driver problem or background program or something (are you running the t…
  • At least it's a dev kit that is designed to be opened and modified, so we can add a fan I guess. Although that might affect the 7 microphones. The 2.21m range for 1024x1024 depth is rather limited too. The Kinect 2 had trouble tracking skeletons…
  • It might be ASW (Async Space Warp) kicking in. When that happens, every second frame is generated by distorting the previous frame, which reduces gpu load but causes what could match your description of a wave. ASW will activate whenever your ga…
  • You can send side by side stereoscopic images through the Oculus C++ sdk. This will perform the needed post process distortion to compensate for the rift's lenses. (Well, technically it wants you to render directly into it's textures, but you can…
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