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martin-t

NerveGear

martin-t
NerveGear

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martin-t
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  • For anyone running into the same issue, it seems like the behavior is caused by using R16G16B16A16_FP eye texture format. We were using it to address banding / posterization artifacts in dark areas, as suggested in this Oculus blogpost. This worked …
  • Hi, after the 1.26 update, we've started to experience very strange artifacts with lighting and particle effects in our Unity VR experience. We're using Unity 2017.3.0, the built-in lighting (point lights) and built-in particle system. Every light …
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