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naomi.cornman

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naomi.cornman Oculus Staff

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  • Medium 2.3.3 Release Notes (Image) Fixes: * Fixed an occasional crash when selecting a Scene Graph node that didn't have an action menu (ie. the Grid node)
  • Manual is updated!! (Image) Your handbook to all things Medium! 🤓 https://www.oculus.com/medium/manual
  • Medium 2.3.2 Release Notes (Image) Scene Graph: * We now display max layer count and current number of layers at the bottom of the Scene Graph * The max layer limit is now 150 Constraints: * Non-layer nodes (images, meshes, etc)  will …
  • (Quote) Thanks for the kind words on VR Recordings! Glad you enjoyed it! Unfortunately we can't support doing that. We don't want to ship half-hearted features and require consistent web engineering maintenance. Instead, we've focused our small team…
  • Medium 2.3.1 Release Notes (Image) Lighting and Materials: * Fog is now a world setting that you can customize: Set your color, strength, min/max height, and min/max distance.  * You can save your selected material settings and restore/copy to …
  • (Quote) 
We're not yet planning to have Medium on Oculus Quest. There's a few different reasons for that but the biggest one is this: Medium is a processing heavy application that, built as is, requires the power and memory of a PC. Maybe in…
  • Medium 2.3 Release Notes (Image) Look and Feel: * To support Rift-S and also to respond to feedback from our users for a more streamlined look, we’ve revamped our controller and tool models. * Workspace Themes:  There are now multiple color th…
  • Final Reminder! Medium 2.3 is going live tomorrow, May 21st at 11am PT. After that, the above listed features will no longer be supported. 
  • (Quote) 
Hi kobs57, there is a way to fix this! Have you tried using the Scene Origin? Here is a quick tutorial: https://youtu.be/SmPks6WIffA
  • Hey everyone with the Medium Share to Facebook issue: Sorry to hear about that. Unfortunately we'll be deprecating this feature. We’re continuously working to improve Oculus Medium and it’s core sculpting features. Sometimes, that means getting rid …
  • Wow relief architectural elements sounds like an awesome use case for Medium! Can't wait to see! Unfortunately Medium doesn't have functionality to edit your reference image, but if you import a transparent png, the transparent part of this png wil…
  • Hi there! We still have that! Essentially we changed the name from Export Transform to Scene Origin. Learn how to use it here: https://youtu.be/SmPks6WIffA Hope that helped! 
  • Hi there, sorry to hear about this. Unfortunately we're about to deprecate the Share to Facebook functionality:  https://forums.oculusvr.com/community/discussion/43848/oculus-medium-releases-updates#latest
  • Wow this is awesome!! Keep us updated if you hear that more submissions were sculpted in Medium! 
  • (Quote) 
Hi SamuelAB, that sounds awesome that you were planning to use Studio Share for design review! We're still exploring the issue and unfortunately don't have a fix timeline. We're sorry :(   May I suggest importing into Oculus Home f…
  • Biggest, baddest monsters coming your way! Here we come, Monsterpalooza!  Come by to watch live sculpting and the premier of an enormous crocodile, 3D printed by Gentle Giant, LTD and sculpted in Medium by Gio Nakpil! (Image)
  • We’re continuously working to improve Oculus Medium and it’s core sculpting features. Sometimes, that means getting rid of features. In a few months, we’ll be releasing a new version of Medium with new features and improvements and will be de dep…
  • Medium Ver. 2.2.5 Release Notes Bug Fixes: * Tool color pickers occasionally persisting in the scene for left-handers is fixed. * Scene graph color pickers (world and light settings) will no longer occasionally pop into a wrong location when dis…
  • Medium 2.2.5 Release Notes Bug Fixes: * Tool color pickers occasionally persisting in the scene for left-handers is fixed. * Scene graph color pickers (world and light settings) will no longer occasionally pop into a wrong location when dismiss…
  • Hey London, we're coming your way!  We'll be at the VERTEX Conference, the ultimate event for 2D and 3D artists. Vertex 2019 combines the authority of the UK’s leading professional design website, CreativeBloq.com, and specialist magazines 3D Artis…
  • Medium 2.2.4 Release Notes Bug Fixes: * Fixed grip trigger losing global manipulation after swiping out of the light settings and color picker! This phenomenon was also causing consequent crashes when interacting with windows. * Fixed custom st…
  • Medium 2.2.4 Release Notes Bug Fixes: * Fixed grip trigger losing global manipulation after swiping out of the light settings and color picker! This phenomenon was also causing consequent crashes when interacting with windows. * Fixed custom st…
  • Medium 2.2.3 Release Notes Bug Fixes: * Scene origin transforms now persist through export and Share to Home * Fixed artifacting when symmetric move tool spheres with strength 100 overlapped in mirror mode * Lighting Model Changes * We fixed…
  • Medium 2.2.3 Release Notes Bug Fixes: * Scene origin transforms now persist through export and Share to Home * Fixed artifacting when symmetric move tool spheres with strength 100 overlapped in mirror mode * Lighting Model Changes * We fixe…
  • Medium Ver. 2.2.2 Release Notes Bug Fixes: * Tool menu UI buttons activate on trigger press instead of release. * Tool apply transform edits should no longer be on the undo stack. * Fixed the visibility icon in the Scene Graph showing as on…
  • Medium Ver. 2.2.2 Release Notes Bug Fixes: * Tool menu UI buttons activate on trigger press instead of release. * Tool apply transform edits should no longer be on the undo stack. * Fixed the visibility icon in the Scene Graph showing as …
  • Patch incoming! This is for you @sterling77  :p  Medium Ver. 2.2.1 Release Notes Bug Fixes: * Inconsistent scene origin offset is now repaired. * Material slider increments have changed to allow for better granularity. * Color now saves acr…
  • Patch incoming!  Medium Ver. 2.2.1 Release Notes Bug Fixes: * Inconsistent scene origin offset is now repaired. * Material slider increments have changed to allow for better granularity. * Color now saves across sessions.
  • Medium 2.2 is out!!  (Image) We’re celebrating the end of the year with the Oculus Medium 2.2 Release! We’ve listened to your feedback and worked to improve Medium as a powerful object editor. In this release, we’ve added 10 new languages, Node …
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