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naomi.cornman

Oculus Staff

naomi.cornman Oculus Staff

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  • kobs57 said: I have the same problem, I make something in medium and want to export it to Oculus home ... you know, medium and Oculus should know each other right? but there it no way to know what size your model will be in Oculus home i think …
  • Hey everyone with the Medium Share to Facebook issue: Sorry to hear about that. Unfortunately we'll be deprecating this feature. We’re continuously working to improve Oculus Medium and it’s core sculpting features. Sometimes, that means getting rid …
  • Wow relief architectural elements sounds like an awesome use case for Medium! Can't wait to see! Unfortunately Medium doesn't have functionality to edit your reference image, but if you import a transparent png, the transparent part of this png wil…
  • Hi there! We still have that! Essentially we changed the name from Export Transform to Scene Origin. Learn how to use it here:  Hope that helped! 
  • Hi there, sorry to hear about this. Unfortunately we're about to deprecate the Share to Facebook functionality:  https://forums.oculusvr.com/community/discussion/43848/oculus-medium-releases-updates#latest
  • Wow this is awesome!! Keep us updated if you hear that more submissions were sculpted in Medium! 
  • SamuelAB said: I am doing some artistic designs in VR and would like to talk about the design with remote clients. Is there any kind of timeline for a resolution? Thanks! Hi SamuelAB, that sounds awesome that you were planning to use St…
  • Biggest, baddest monsters coming your way! Here we come, Monsterpalooza!  Come by to watch live sculpting and the premier of an enormous crocodile, 3D printed by Gentle Giant, LTD and sculpted in Medium by Gio Nakpil!
  • We’re continuously working to improve Oculus Medium and it’s core sculpting features. Sometimes, that means getting rid of features. In a few months, we’ll be releasing a new version of Medium with new features and improvements and will be de dep…
  • Medium Ver. 2.2.5 Release Notes Bug Fixes: * Tool color pickers occasionally persisting in the scene for left-handers is fixed. * Scene graph color pickers (world and light settings) will no longer occasionally pop into a wrong location when di…
  • Medium 2.2.5 Release Notes Bug Fixes: * Tool color pickers occasionally persisting in the scene for left-handers is fixed. * Scene graph color pickers (world and light settings) will no longer occasionally pop into a wrong location when dismis…
  • Hey London, we're coming your way!  We'll be at the VERTEX Conference, the ultimate event for 2D and 3D artists. Vertex 2019 combines the authority of the UK’s leading professional design website, CreativeBloq.com, and specialist magazines 3D Artis…
  • Medium 2.2.4 Release Notes Bug Fixes: * Fixed grip trigger losing global manipulation after swiping out of the light settings and color picker! This phenomenon was also causing consequent crashes when interacting with windows. * Fixed custom s…
  • Medium 2.2.4 Release Notes Bug Fixes: * Fixed grip trigger losing global manipulation after swiping out of the light settings and color picker! This phenomenon was also causing consequent crashes when interacting with windows. * Fixed custom s…
  • Medium 2.2.3 Release Notes Bug Fixes: * Scene origin transforms now persist through export and Share to Home * Fixed artifacting when symmetric move tool spheres with strength 100 overlapped in mirror mode * Lighting Model Changes * We fix…
  • Medium 2.2.3 Release Notes Bug Fixes: * Scene origin transforms now persist through export and Share to Home * Fixed artifacting when symmetric move tool spheres with strength 100 overlapped in mirror mode * Lighting Model Changes * We fi…
  • Medium Ver. 2.2.2 Release Notes Bug Fixes: * Tool menu UI buttons activate on trigger press instead of release. * Tool apply transform edits should no longer be on the undo stack. * Fixed the visibility icon in the Scene Graph showing as o…
  • Medium Ver. 2.2.2 Release Notes Bug Fixes: * Tool menu UI buttons activate on trigger press instead of release. * Tool apply transform edits should no longer be on the undo stack. * Fixed the visibility icon in the Scene Graph showing as…
  • Patch incoming! This is for you @sterling77    Medium Ver. 2.2.1 Release Notes Bug Fixes: * Inconsistent scene origin offset is now repaired. * Material slider increments have changed to allow for better granularity. * Color now saves acro…
  • Patch incoming!  Medium Ver. 2.2.1 Release Notes Bug Fixes: * Inconsistent scene origin offset is now repaired. * Material slider increments have changed to allow for better granularity. * Color now saves across sessions.
  • Medium 2.2 is out!!  We’re celebrating the end of the year with the Oculus Medium 2.2 Release! We’ve listened to your feedback and worked to improve Medium as a powerful object editor. In this release, we’ve added 10 new languages, Node Lock, an…
  • Medium Ver. 2.2 Release Notes We’re celebrating the end of the year with our 2.2 Release! We’ve listened to your feedback and worked to improve Medium as a powerful object editor.  Accidently moved the mirror tool? We’ve added Node Lock! Scene G…
  • ☃️ It's that time of the year! ☃️ ☃️ Join us for the Snowman Sculpting Contest! ☃️ Download the base snowman model from the Medium Feed and start sculpting! This year, we're hosting two categories:  1) Beginner:  Decorate the snowman 2) Advance…
  • Sketchfab + Oculus Medium VR Challenge: Kitbashing Kitbash a model in Oculus Medium, upload it to Sketchfab, and tag it #OculusKitbashChallenge.  Submission deadline is Monday, November 19th (23:59 New York time – EST).  See winners here! 
  • Hi there! Try this: https://www.oculus.com/medium/tutorials/142632013264187/
  • Bring Your Character to Life— Tvori & Oculus Medium Contest Calling all animators!  #TvoriMediumTime is a contest where you are invited to sculpt a character in Oculus Medium and animate it in Tvori. Create whatever you like—a short story, …
  • Announcing the 2018 Annual Pumpkin Sculpting Contest winners!  Category 1, Simple Jack-o-lantern carving:  1st place with 64 points: Mert Suha Oner 2nd place with 63 points: Roland Török  3rd place with 62 points: Joe Arn…
  • Thank you everyone for your submissions to our annual Pumpkin Sculpting Contest!  The judges from the Medium team and Oculus Home team are judging all submissions and we will be announcing a winner October 24th at noon PT. 🎃
  • Date extended!!  Due Sunday, October 21st at 11:59pm PT. 
  • PayneSculptures said: For the advanced pumpkin object contest do we still need to start with the base pumpkin? If so how dramatically can it be modified? Can we add to it until it is unrecognizable? Yup, for both categories, you need to …
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250 Awesomes100 CommentsSecond Anniversary100 Likes100 AwesomesFirst Anniversary25 Likes10 Comments25 Awesomes5 Awesomes5 LikesFirst CommentPhotogenicName Dropper

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250 Awesomes100 CommentsSecond Anniversary100 Likes100 AwesomesFirst Anniversary25 Likes10 Comments25 Awesomes5 Awesomes5 LikesFirst CommentPhotogenicName Dropper