Hi Chris, first of all, YOU RULE!
Second is about Oculus Studios, it seems the strategy is to work with more well established game studios providing resources for the development of bigger/better VR Games. How do you guys select the studios to rece…
In fact the one from Steam is pretty awesome, but I don't think I can share the interface or examples from them.
I asked one of our devs to make some scripts so I can have overall infos and I will be sharing the script soon.
I just love how you are "omnipresent" here man, congratz on your amazing job!
Thanks for the heads up! I though that I read somewhere that at least for the GearVR Oculus had a Chinese store.
Thanks man! It has been really fun to developed it! Would you like to try the beta for Rift as well?
Really glad you liked it! Follow our facebook page, we will be probably giving some keys there ;)
As I heard, it is going to be something for Oculus Go and not something in the Engine....maybe even just an API call, like "enable fixed fov" and it will not be multiplatform (Gear/Go/Vive/RiftPSVR)
The game is on Unreal Engine 4.18, API 29, but it runs on multiple S6 on my company. Just our beta tester can't access it.
It should, is there a way that we can "block" the update from Oculus on the mobile?
We’re always working to help developers find distribution and connect more people with new apps they’ll love. Later today, we’ll be implementing an updated storefront, with one section removed: Gallery.
All apps that previously app…
Yeah! Thansk for the awesome hints! Love Extra Credits, he has great analysis.
I am a fan of "no intrusive tutorials", like in Portal, but it looks to me that the content review wants a more clear tutorial. I can be wrong, b…
Hey guys, some hints!
I got some feedback from the Content Review from the Daydream team and they gave me nice insight about what could made Apocalypse Rider a Gallery app (they give a review before featuring the App on DayDream).
In our game we h…