There's a few problems with this avenue.
* The market is probably so small that China couldn't be bothered to go to the effort to make one
* Quality control or design would likely be low effort and we'd end up with just a cable without the acti…
You should think about the full or partial tape technique if you want some added protection to that dastardly ribbon cable.
https://forums.oculusvr.com/community/discussion/comment/618717/#Comment_618717
A good way to tell would be to close one eye and try to get your open eye as centred as possible on the lens. That should be the image a "normal" IPD person would see.
Do you see chromatic aberration still?
Do the same with the other eye as …
Oculus were good enough to supply Road To VR with the recommended ranges for all their headsets.
* Rift* Adjustable lens IPD: 58–72mm
* “Best for users between 56mm and 74mm”
* Rift S* Fixed lens IPD: 63.5mm
* “Best for users between 61.5 an…
Don't settle for that. If your headset is that new you could very easily request a new replacement and not an RMA. If the ribbon cable is the issue just get it replaced and tape up the right side. The rear triangle tracking LEDs will likely fa…
Dokręcenie śruby rozwiązuje to dla niektórych osób, ale istnieje również poważny problem z wewnętrznym kablem wewnątrz paska na głowę, który pęka z powodu wad konstrukcyjnych.
Humour me and try putting the original cable back in and let me know if it works.
Audio is sent via USB signals in the cable to the headset. There is no specific wire for left/right audio in the headset cable to the PC.
I suspect the action o…
Maybe people are a bit confused by the terminology and are calling a core system PC software update a firmware update. When in actual fact a firmware update is an upgrade to the code on a chip in the headset itself. Like you I have not seen a f…
Could you try a different USB port for the Rift?
It sounds like the USB host controller is struggling to supply enough power to power the Rift. Eventually it craps out and restarts the chip (causing the disconnect/reconnect sound).
Maybe a differe…
Yeah mine survived this apparent apocalypse. I got the update Friday and played it through most of Saturday without issue.
I even had some time to do some performance metrics on ver 1.33 just like I did on 1.32. It seems they have reduced the…
I think it boils down to a few factors
* There were no consumer VR headsets out at AI launch Oct 2014. Rift CV1 didn't arrive till April 2016.
* There was still a lot of uncertainty about VR. With a vocal majority at the time calling VR a fad (some …
I think you need to reset your expectations for a few years. AAA content like Alien Isolation being the norm is going to be at a minimum 5 years away.
The current user base for VR is not big enough to fund content of that scale. With the exception…
Ah so it appears he has just added Touch controller support for the buttons but not motion control. I have seen a lot of people saying they wont play this until there is full motion control support. I suspect they will be waiting a long time be…
Congrats Devs!!!!
Zero stutter in Home (for me). You've nailed this release. I was concerned when I tried the 1.32 beta and saw stutter but that could have just been debug code. This release is flawless (for me).
I took some performance metrics of…
If you look back a few posts I was getting a 0.193V loss over an extension cable and I didn't have audio crackling.
Audio crackling is usually related to a USB subsystem struggling with too much bandwidth.
Try to follow the steps outlined in this …
OK I just tried the latest beta 1.32 and it appeared to reverse all the improvements they added in version 1.31.. at least for me.
The Home2 VR space has gone back to a stuttery mess like it was after a change in Feb 2018. I'd put it down to maybe …
Yeah it is really weird. You have to get into the HTML view to really get it right which is not something most people beyond web devs know.
Very weird. Glad you got your issues sorted.
What model of card did you have?
Was it the standard Inatek or StarTek card that Oculus have been recommending or something else?
Were you using the manufacturers drivers or the default Windows ones? I think the latest recommendations are to compl…
Likely related to consumer laws being stronger some countries and weaker in others. The survey results posted earlier seem to indicate this as well even with the limited sample size. USA/Canada have about a 40% free RMA beyond 12 months. Wherea…
With the release of CV2 likely a year and a half or two years away I just wish they would resolve this problem with a redesign or a modest CV1.5.
It is pretty obvious this problem still exists with new units based on my survey which still has resul…
I've always suspected the card manufacturer being the suspicious factor here. Certain designs might skimp on components able to push the signal over longer distances.
First though before you dig too much deeper just check if the issue is USB (heads…
Agreed I doubt Oculus did much if any testing on 3rd party games and this pullout feature.
While it is awesome disabling pullout has improved performance and a few of your problems, Oculus do need to address Dash's greedy resource usage.
Das…
Great thanks for trying. Very interesting to hear it made a little bit of difference. Even better that you didn't get a freeze. This virtual 4K monitor must be pushing some people's systems to the limit.
Now a bigger sample size of testers mig…
If that is the case then that is pretty selfish of them.
I totally agree and understand your frustration and think that Oculus should have put more effort into beta testing this release. The end users who chose not to be a pa…
Can someone with performance issues on the new update test this?
https://www.reddit.com/r/oculus/comments/9ppjqv/test_for_those_with_performance_issues_since/
Nobody on reddit with issues has bothered to. It is a longshot but worth a try.
Thanks for replying. I just spent about 10 minutes trying (and failing) to find the post you referenced but this forum software doesn't make it easy. All I could find was a bunch of people arguing and bickering and contributing useless noise to…