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pieroman

Brain Burst

pieroman
Brain Burst

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pieroman
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  • @cybereality In case you were not aware the height —and scale in general— is broken in Artika (https://www.reddit.com/r/oculus/comments/75n73q/anyone_else_with_scale_issues_in_arktika/ , https://www.reddit.com/r/oculus/comments/75jvyg/issues_in_arkt…
  • Just tried it out, wow, this is way more than I expected in a single update! Thanks you, medium team.The move tool is impressive and looks like it was not a small feat to implement (seems as if the view deformation is on the polygons first, and that…
  • This sounds less intensive than the other weekly challenge, I'm going to try to participate :) Only Medium rendering or export possible ?
  • Congrats guys on all the impressive sculpts this week! One theme each day for the whole week is tough though... why not a single theme for the whole week? I'm sure more people could participate if they were able to sculpt a little bit here and there…
  • (Quote) 
4 is possible, when a recorded video is playing, there is a video control window on your palette hand and there is an icon there that allows you to move the recorded avatar and his sculpt. 16-17 Yes please, I would even say that it…
  • Great! What is AE used for in this pipeline? C4D I see (lighting, texturing, rendering)... but AE? Is it just for simple post-treatment, like you'd use photoshop?
  • (Quote) 
Yes ! Custom color palette is a great idea. In the same vein, it would be nice to have the ability to sample colors from a reference image. In general I find the Medium color picker really hard to use, especially for light and satur…
  • (Quote) 
I think that OP know this, and wants a way to customize the quick access stamp bar (the one where you have sphere, cube, and pill), which would allow to quickly switch between your favorite stamps without having to go deep in the op…
  • (Quote) 
I made a custom stamp that has a few (8 or so) "hairs" (easy using a simple stamp with taper), and then used that stamp all over, varying the size and orientation to taste. To add further randomness you could have several …
  • (Quote) 
Wow I missed all of those, great additional news! And yes, I was quite pleased to see built-in reference images for common things. It's not that easy to find usable pictures anything: try to get a perfect side and front view of a si…
  • Having reference images and better export options is really great. The reworked menus are nice too, although as was mentioned above, muscle memory is strong even for an occasional Medium user like me. I guess that in the long term it will have some …
  • Great news! I'm really curious to see how references images were implemented! In the background? On planes you can move? Projected?
  • The limitation is even visible with some of the default-provided stamps, like the human body parts: at their maximum size, some are smaller than others. For example if you start with a torso at the max size, it's impossible to make the legs large en…
  • Thanks for this! It just  got me an answer to a question I had (what is the difference between Trigger and Taper feathers)... One more precision would be needed though, is the taper with time since trigger start or distance  (it should probably be a…
  • In Eleven Table Tennis I still get tracking problems, but instead of my right hand flying 20-30 cm away like it was before the update it's now small jitters (doesn't help much with table tennis). Oh and my floor also got lower on all apps for no rea…
  • If you want to compare Oculus' creation tools to the Adobe suite, Medium is NOT Illustrator, it's very much like photoshop though! If you want something Illustrator-like, try Quill :)
  • Updated version. By the way, I find that the colors look much closer to what I see in the Rift if I attribute the AdobeRGB profile to the png (which has none). (Image)
  • One thing I noticed after moving the spotlight and changing its brightness/color: the color wheel is affected by the spot, which can lead to overblown/incorrect colors on the wheel. An option to show "true" colors would be nice! I agree wi…
  • A peacock spider! Inspired by https://en.wikipedia.org/wiki/Maratus_volans The abdomen is a metallic layer, but the hair cover has a normal material painted the same way. I made custom stamps for hair and rigged the legs by having the segments as d…
  • (Quote) 
Often the shift is due to the layers moving relative to the symmetry plane, so saving the position of the plane will not solve anything unfortunately. (Quote) Same steps as the quote above: once the plane is selected in the scene m…
  • Ha... could do the slip and duplicate but not mirroring: not enough memory warning, even with 16GB (or is it about video memory)?
  • I wish for a better control on the orientation of the stamp as well, it's especially needed when using constrains for the clay tool: the line constraint has a fixed orientation (as far as I know) so if the axis of rotation of the stamp is not the on…
  • Thanks for the tips, I think I indeed moved my layer without noticing. By "yellow button mode" I indeed meant scene edit environment si I know I didn't do that :smile: I just saw this other recent thread https://forums.oculus.com/communi…
  • After the update I still had tracking problems in Medium where one of the hands spirals out despite being in clear view of both cameras.
  • Copy and paste from my other comment: It's likely vergence-accomodation conflict (your eyes focus at the " wrong* " depth for objects that appear close in VR), I doubt much can be done about it in software. It's just that for some reason …
  • (Quote) 
It's likely vergence-accomodation conflict (your eyes focus at the " wrong* " depth for objects that appear close in VR), I doubt much can be done about it in software. It's just that for some reason it's happens more in M…
  • Ran in the same problem, also while trying to add eyeballs to a model ! The symmetry only seems to work on the tools, whereas it could also be expected to work on layers. A related problem is that it's also very easy to misalign objects with respec…
  • Slight red tint in the lower part of the screens is gone for me, yay! Nice that this got fixed, I didn't have much hope for this being an actual software fix :)  If I had to be nitpicky there is still a grainy/speckly grey haze at the periphery of …
  • (Quote) 
Same error here (2500K, GTX 970). If this is a limitation due to the processor generation, it's pretty disappointing.
  • My order went through apparently (being logged with my oculus ID, I see the order in the history), and apparently what worked was paypal (after numerous trials !). However I don't see a holding charge on my paypal account like some others report... …
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