I don't have my Rift yet and i haven't used Unity in a long time, but stumbling across this post my first thought is that its just some setting in the script or globally in Unity that makes it only update at 30Hz.
But more import…
To help us narrow this issue down, can you answer these questions:
1) Are you using any controller emulators on your system?
2) If you were to use another machine, does this issue persist?
3) Does the behavior r…
While this sounds like more of a consumer support issue I would like some clarity on your system setup:
1) Which oculus software integration are you using (Native SDK/Oculus utilities/etc)? Which version of integration…