raidho36 — Oculus
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raidho36

raidho36

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raidho36
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  • I'm pretty sure it is a bug because normally camera twitching would result in momentary tracking twitching of same magnitude and same direction, basically just following the camera frustum. Instead, tracking snaps around randomly. There's also an is…
  • Is it like Ballistics? Because it needs to be like Ballistics. I would be very disappointed if I couldn't make a sonic boom in this game.
  • It adds timewarp feature, that alone should be the reason for you to switch right now. But there's more of course. And of course as well, you'd have to switch to it anyway because DK2 won't support 0.2, it just fails to run with it altogether, and g…
  • Is it most recent API?
  • $600 is much less than 20 grand, but still way too much for consumer market. That firmly seals severe lack of apps that would actually support it.
  • Eye doesn't moves as fast as you would think it is, nowhere remotely as fast. It takes substantional fraction of a second for the eye just to move to it's new target, and due to additional effects such as "cassadic masking" and "chronostasis" it als…
  • It seems that BoS developers only give so much shit about Rift integration, so you can forget it. Focus on other games in meantime, just until they realize their mistake and make proper Rift support. I suggest you don't read into their forums. On…
  • 1) Play dreadhalls, pick up phobias and PTSD 2) Play phobias and PTSD therapistic games, cure picked issues 3) Repeat
  • No collimation, no IPD adjusting, no anything. And low resolution.
  • Just turn your Rift off when you go to work/bed/whatever. There, problem solved.
  • Oculus already said that Zenimax's claims are completely moot and baseless, so they really sure there's no way Zenimax would really pull anything off. It's just the smell of big money what drives them with those BS claims otherwisely left unnoticed …
  • The only problem is that it's damn expensive - about 1 grand on kickstarter and probably down to $350 on retail. Three hundred bucks pack for the HMD, another for the finger tracking, another for racing wheel and pedals, and so forth - takes too muc…
  • I'd like to say NOPE but the real answer "it depends" - some people are prone to that and others are not, however eventually all of that after-effects will be gone completely and you'll have RL-VR transistion going seamlessly.
  • Without the treadmill actually being omnidirectional, you wouldn't be able to walk any direction, just forward and backwards. Plus turning your body doesn't quite works the way you describe it - instead of rotating your hips, you shift your mass cen…
  • Got it working. Headtracking fails to work in standard camera, but if you switch camera it starts working. To re-center you need to double-tap free-look key, however it won't correct any of the axis mismatch, so if you were looking up or down or you…
  • Let's say bump-mapping is a viable solution if you don't expect any stereoscopy whatsoever on the triangle in question. That is if it's very far away that there's no stereoscopic divergence, or the texture almost completely flat and bump-mapped ligh…
  • cybereality wrote: Any game can be a "role playing game" because you usually play the role of a fictional character. Exactly. You can even shove Chess game into "RPG" definition because you're playing a role of medieval warmaster. Role Pla…
  • You guys should try foveated rendering. I know it's absolutely no use until we have actual eye tracking, but still - it's between 10x and 20x potential performance increase. The idea is that you heavily bias ray density distribution between fovea…
  • Skyrim & Fallout 3 & co. aren't RPGs per se, those are first person shooter games. Fallout 1 & 2 are RPGs though. Know the difference. Classic examples of actual RPGs are: Diablo for western school of video games, and Final Fantasy fo…
  • Foveated rendering. Here I just threw together a tiny demo that shows off how you can dramatically reduce payload. Picture is crap of course, but so just you could really see the difference it makes. https://drive.google.com/file/d/0B2SiUN3fIbxYc…
  • I did a LPF mod, it barely covers the SDE and I can still see it if I try. And all I can say is that it 1) feels less "digital" 2) it's harder to make out subtle details 3) it's now darker and colors are fainter So it makes picture look somewhat…
  • It's a good thing to have discussion and all, but some companies have already established that eye-tracked foveated rendering "just works" and there's really no special tricks to it, you just have to track eye movement fast enough.
  • Just a marketing BS. Ignore it. FYI all major game engines including UE, CryEngine and Unity had occlusion culling for substantional time already.
  • seatedmech wrote: You've never heard of Foursquare or Grindr? Okay, I'm not going to respond to you anymore. You're like an ostrich. Keep sheltering yourself. I won't try to blow your mind with shit that went mainstream while you weren't looking. …
  • But that's not how collimation lens work. There's no point in discussing anything if you don't have an idea what you're discussing to begin with.
  • Never heard of them. Must be this feature didn't worth mentioning, you think? It's just downright useless, it's nothing but bells and whistles.
  • Well imagine I was not talking about games but rather whole software world. Still applies. An app can still pick up your FB friends which you will have if you've been using it, if you go to some VR room you'll either enter specific room of your choo…
  • We don't know it's exact properties yet, but it's definite that material should be a) highly reflective, b) scatter/reflect light at a more or less broad angles and c) maintain light polarization which is hardest to emulate DIY. Official implementat…
  • AlricJ wrote: It's still AR. It's augmenting what you see in the real world with computer generated content. That's AR, just a different form of AR. Oculus with a camera strapped to the front is also AR but a different form - the completely imprac…
  • Most Steam online games would pick up your friends list. With FB, I'm pretty sure it'll be more common practice to also pick friends from Facebook. Even then, if you don't have anyone to play with, vast majority of modern MMO titles have some kind o…
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