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serverguy

Brain Burst

serverguy
Brain Burst

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serverguy
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  • Not sure what you will be using the skybox for, however one thing to note is that something in the far distance should not need to be stereo as binocular disparity does not kick in usually until under around 200 meters (and in the rift, I would say …
  • Korix has been updated (so the mega link no longer works). Can you link to the new version, or better, link to the download page (www.korix.co.uk/Download.html) so it wont break when its updated again. Thanks :)
  • Thanks for the feedback! If you re-launch and click "continue mission" does it still do the same? If so... quit and then send me the output_log.txt file in the data folder. I should be able to get this fixed pretty quickly if its a bug …
  • Our demo of Korix works in 0.7.0 if you would like to add that :) Should be up on Oculus share in a week or so, in the mean time its available on our website: http://www.korix.co.uk
  • Be interesting to see how it performs a sudden stop... Won't the cables will have some natural "bounce" in them? If there is any bounce / rebound (that will not be evident in the experience) then it will be vomit o'clock :/ Still love t…
  • Sorry to hear about your mother. I am the developer of Eridanus wars and would be willing to pop over on Sunday (tomorrow) afternoon if you like and run through a few different demos :). I have a DK2. Sorry its short notice, but I am not available…
  • 1.5m is a very comfortable distance to focus on for most people and you are right in that we should rest and take breaks from time to time, as with any activity where you watch a screen. I found the source. It does not focus to infinity, this is w…
  • When discussing this try not to mix Vergence with Focus (accommodation). Your eye will focus (the lens within your eye) on the OLED screen (otherwise the picture will be blurred). Its around 2 inches away but the rift lenses compensate and make th…
  • Not sure about the Gear but AFAIK on the DK2 you are focusing at between one and two meters away due to the lenses (so its not that bad). Your eyes will converge at the simulated distance. So if you are looking at a mountain in the distance both e…
  • I suggested something simmilar to this a little while ago after Oculus stated I could not use their logo on any media. Here is the thread: https://forums.oculus.com/viewtopic.php?f=20&t=18317 I didn't gain much interest so in the end, so I cr…
  • I think you are right... Everyone is different. The brain uses many things to work out depth. Paralax, Vergence, Focal length to name a few. Throws them all into a pot and then makes a guess as to how far away the object it. Maybe some peoples …
  • Thanks! Let me know what you think when you try out the demo :)
  • Thanks for the great feedback! I am starting an issue tracker and will add these. The planet and sun are placeholders and the body vibration is a known bug right now. The slight joystick deadzone is deliberate at the moment to stop joypad drift u…
  • Thanks for giving it a go! Head-tracking should work fine (you are the first to report a tracking issue). Be sure you are running Oculus Runtime 0.4.4 and can you PM me your PC spec? If you have the time I would like to track down the issue wi…
  • There will be several ways to play so that is appeals to the different types of players out there. Defending, organised raids on space stations, disrupting enemy supply lines, doing resource runs yourself, etc. There are some very good space game…
  • I am working on a game right now... Would you mind trying my demo and let me know how good/bad it is for someone so sensitive? PM me if you are interested and I will forward the details. I started out like you, but as I have been developing I hav…
  • PC Type: Desktop Optimus: No GPU: AMD R8 280x Multi-GPU: No Video Driver: Will update with the exact driver later (not at home). Certainly not the latest driver. OS Version: Windows 7 64-bit Oculus Runtime: 0.4.4 Problem: 1)On my project If mirror…
  • @WhelanWeb I actually started formulating an email for you yesterday :) I will PM you shortly with details and maybe we can have a chat. @Wireline The demo lasts about 6 minutes and I would hope that play-testers will play it 3-5 times to check o…
  • True, the fee is usually to pay for the testing required to approve it. I have no problem with that (once its established). Or we could start our own one. A group of developers could form a small voluntary group and classify the software. If th…
  • Very interesting. Maybe we could have a clear spray that blocks infrared (A bit like spray on sunscreen?) that you can use to make an object "invisible" to the Leap Motion. Ill have to look into the "Latching" approach for the…
  • You are right Halopend, It was to not only find out generally how many people with Rifts (as this is a rift-only game) have joysticks, but also (and arguably more important) what kind they have. The survey answered this and helped me re-map all my…
  • So far the Poll agrees with you... 50% people with and 50% without. Looks like I may need to add rudder controls somewhere for some joystick people too. Looks like I need to get clever ;)
  • The tricky thing is.... Do I build all the control systems so that it can all be done with a basic 4 button joystick setup with hat, rudder and throttle... Then make this a requirement to play the game? I can build in great immersion and tune al…
  • Thanks guys! A very kind soul has given me a key. Watch this space for something cool in the next few months (I hope!). Serverguy
  • Hi, So, I am currently working on a space shooter designed exclusively for the Oculus Rift. I have the basic game mechanics built and have the modelling underway now, I need to start the Oculus Integration but unfortunately Dk2 needs a pro version …
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