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tmek

Hiro Protagonist

tmek
Hiro Protagonist

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tmek
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  • (Quote) There's a couple of minutes of dialog between the captain and Tuvok there, There's just a long pause after the "come in". Where you able to fire photon torpedoes with the Gamepad? (I think it should be the bottom button of the …
  • (Quote) You can just press ALT-ENTER to switch into fullscreen Rift mode, forgot to include that. Thanks! Yeah this hasn't been optimized (much) there's probably a lot I can do to improve the framerate. I'll keep working on it.
  • (Quote) Hi Joe, Thanks as always for the continued efforts. I'm currently having the issue in TF2 we were having earlier in HL2. I click the ActivateVR button and nothing happens, this appears in the console: Edit: looks like after retrying it a…
  • there are some bugs that make it hard to continue In HL2 once you get to the dune buggy and antlions. 1.) When in the buggy FOV is not right for the Rift. It's much more zoomed in, probably the non-rift FOV. I tried playing with some of the JEEP …
  • (Quote) Hi Joe, The "black screen" issue is still happening. I can always recreate it by switching to 16:10 aspect and 1280x800 resolution under HL2 video options (with a cloned 1920x1080 desktop). It appears to be a black quad drawn o…
  • (Quote) After reading this I experimented to see if I noticed the same thing. Try setting aspect to 16:10 and setting resolution to 1280x800. (you might get the "black screen", just restart hl2 if you do.) Report back if that seems to …
  • (Quote) Hi Joe, The default of 500 inches (12.7 meters) seems too far for me even in more open areas. At that distance even in the middle of a football field with your head level you'll be looking down 30 degrees or so to read ammo health and thos…
  • Hi Sh0v, I ran into a problem I saw someone else post about recently (it may have been on r/oculus). It's where under some condition you can't cycle through NAV points with (B). I was on a landing pad and it would not let me cycle by pressing (B).…
  • Hmm it does have this in the HTML source: and some commented out html image tags: <!--- <img src="http://prepareforthefuture.com/static/00_posters/04_poster_pinch.png"> <img src="http://prepareforthefuture.com/static/…
  • (Quote) Hi Joe. I spent a few hours running around and really enjoyed this build. The head/neck model translation is working very well. I notice great image quality. I was able to play at higher resolutions and noticed the improvements on anti-a…
  • So after reading this thread on mtbs3d I learned, at least with the Nvidia control panel you can actually specify which display should be used as the "clone source" when cloning. I tested it and it seems to work exactly as desired. When …
  • (Quote) I just discovered this after being troubled by vsync issues with the Rift and my cloned monitor. No one else commented on your post so I'm not sure anyone picked up on it. At least in the Nvidia control pannel when you clone displays you …
  • (Quote) Thanks for the explanation, that makes a lot of sense. In my scenario I'm cloning the game/desktop to my Sony monitor and the Rift but it can only sync to one. They are both set to 60hz but which one it winds up v-syncing to is anyone's g…
  • Man the graphics and artwork are looking good in this game. Can't wait to see more. The video seemed a bit skewed in the Rift though (possibly because it was recorded at 16:9 ratio instead of 16:10?)
  • (Quote) Nice try Amundsen-Scott scientist.
    in Face Mask Comment by tmek November 2013
  • (Quote) Man that is an amazing difference! Is the chromatic aberration correction disabled in this demo? If so is it possible to re-enable it or is that a downside to this technique?
  • (Quote) I tested this on my Nvidia GTX 760 with all settings on factory default. I got the same weird shadow issues clipping through the scene and following me around. I also had large vsync tear swimming in the middle of the screen when turning. …
  • I made a step by step video showing how to get Minecraft VR working with FTB:Unleashed that pretty much anyone with Minecraft and an Oculus Rift should be able to follow. The first 10 minutes are the setup and starting at about 12:30 there is some b…
  • (Quote) Hi Joe, Thanks so much for your continued support of VR in the Source Engine! I have noticed something that may be a bug in this release. The eye/camera positions are translating in weird ways based on changes in the Rift orientation (per…
  • (Quote) Try this: 1. Go into Control Panel\Appearance and Personalization\Display\Screen Resolution 2. Under "Multiple Displays" set it to "Extend desktop to this display". I believe TF2/HL2 expect you to have your Rift extend…
  • This looks amazing. Peeking into the house through the windows feels absolutely real. Very well done. Can't wait to see you flesh it out.
  • (Quote) This was my experience as well. For me it wasn't that it made me sick but actually made my eyes hurt from strain trying to track the world.
  • ** copied this from my mtbs3d post on this topic ** The demo is a virtual theater. There are others in progress by members on here that are going to have even more impressive features, however there is something that really stuck out at me about t…
    in vrcinema3D Comment by tmek May 2013
  • (Quote) Try starting a "new" game, it might let you start from whatever chapter you got to.
  • (Quote) Yep same here. Looks like there was a new build yesterday (type "version" into the console). Protocol version 24 Exe version 1745010 (hl2) Exe build: 16:58:34 May 16 2013 (5304) (220)
  • Wow, he literally believes the elites are living in space and controlling us ... http://www.youtube.com/watch?v=nZY2DKZprw0&feature=youtu.be&t=15m50s
  • (Quote) There are less restrictive full development environments better suited to do research on input devices and configurations in VR, such as Unity, UDK and open source code like Doom 3 BFG. (Quote) If I'm following you here, you feel in order …
  • (Quote) (Quote) Think about what you are asking for in the context of a bigger picture though. If it's not a big effort for Valve to update the Source SDK with the new VR work they've done, then great. I'd love that too. However, if Valve has to …
  • yeah the same thing happened when i tried to mess with the video settings (particularly enabling vsync i believe). My character started walking very slowly and jumping was very floatly, like master chief from halo. I had to exit and restart hl2 to…
  • (Quote) Yes the console variable is vr_separation_user_inches. Mine is 6.5 centimeters, I just type in "6.5 centimeters in inches" in google and get about 2.57. vr_separation_user_inches 2.57 Once you set your ipd you should also set …
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