tmek — Oculus
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tmek

Hiro Protagonist

tmek
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tmek
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  • DeeKej wrote: My 780M doesn't run it too well, but it's pretty non the less. Like the "Come in" sound cue by the captains quarters. (Edit: oh, and gamepad works fine!) There's a couple of minutes of dialog between the captain and Tuvok …
  • DillonRobinson wrote: Edit: Though...mind telling us how we actually enable Oculus Rift mode? okay, I had to google it, turns out it's a console command (?). In Rift mode I got maybe ~30 fps...it's gonna be time for everyone to buy new video ca…
  • joe wrote: In other news, all these VR fixes that HL2's beta got a week ago are now out in TF2. Joe Hi Joe, Thanks as always for the continued efforts. I'm currently having the issue in TF2 we were having earlier in HL2. I click the Ac…
  • there are some bugs that make it hard to continue In HL2 once you get to the dune buggy and antlions. 1.) When in the buggy FOV is not right for the Rift. It's much more zoomed in, probably the non-rift FOV. I tried playing with some of the JEE…
  • joe wrote: The beta has been updated with many bug fixes: http://steamcommunity.com/games/220/announcements/detail/1892931067634573161 If you are still having trouble with any of those issues, please post here and let us know. In particular,…
  • marvinthedog wrote: The only thing I notice is the 3D depth seems to be too low, I mean the stero 3D effect seems a little weaker than before... a lot actually. I agree to this. The stereo 3D effect seems to be to low. I wonder if this h…
  • joe wrote: You can change the HUD depth with vr_hud_forward. We picked the default for TF2 which has much more open levels. What range do you prefer in HL2? Joe Hi Joe, The default of 500 inches (12.7 meters) seems too far for me even in…
  • Hi Sh0v, I ran into a problem I saw someone else post about recently (it may have been on r/oculus). It's where under some condition you can't cycle through NAV points with (B). I was on a landing pad and it would not let me cycle by pressing (B).…
  • Hmm it does have this in the HTML source: and some commented out html image tags: Also prepareforthefuture.com does redirect you to (old) official Bethesda Fallout pages. Hmmm. Edit: So I never saw it but "prepareforthefutre.com" …
  • joe wrote: The beta has been updated with many bug fixes: http://steamcommunity.com/games/220/announcements/detail/1892931067634573161 If you are still having trouble with any of those issues, please post here and let us know. Hi Joe. …
  • So after reading this thread on mtbs3d I learned, at least with the Nvidia control panel you can actually specify which display should be used as the "clone source" when cloning. I tested it and it seems to work exactly as desired. When I clone …
  • Crespo80 wrote: joe wrote: When you switch to duplicating the desktop monitor and the Rift things get strange. The tester runs at something like 1000Hz, and it appears that Windows is actually dropping most of the frames and never sending them…
  • renderingpipeline wrote: As soon as you have two displays VSync will break on one of them. The displays have there own clock and the GPU can adjust to that clock but not the other way around (thats one thing that G-Sync will fix). So if you have t…
  • Man the graphics and artwork are looking good in this game. Can't wait to see more. The video seemed a bit skewed in the Rift though (possibly because it was recorded at 16:9 ratio instead of 16:10?)
  • Zimtower wrote: I want a face mask that heats up in areas exposed to thermal radiation in-game. I want to feel the virtual sun's warmth on my face. Nice try Amundsen-Scott scientist.
    in Face Mask Comment by tmek November 2013
  • boone188 wrote: I made a little demonstration of the basic supersampling: https://www.dropbox.com/s/cd9cked007dmnsd/BigBufferTuscany.zip - Left mouse click enabled/disables the supersampling - Press 1-5 to change scaling factor - Right mouse …
  • Teddy0k wrote: For what it's worth, it works on my machine (Radeon 7700 Series) and it looks great! Here's the Tuscany level I exported, can you test this cybereality and tell me if you get the same issues? https://drive.google.com/file/d/0B1KRnJ…
  • I made a step by step video showing how to get Minecraft VR working with FTB:Unleashed that pretty much anyone with Minecraft and an Oculus Rift should be able to follow. The first 10 minutes are the setup and starting at about 12:30 there is some b…
  • joe wrote: Half-Life 2 and related games now have the same level of VR support that shipped in TF2 last week. And as an added bonus, VR support now works in Half-Life: Source so you can explore Black Mesa in VR. Hi Joe, Thanks so much for y…
  • Ashok wrote: SDM wrote: Same message in TF2. "Unable to get VRModeAdapter from OpenVR. VR mode will not be enabled. Try restarting and then enabling VR again." Needless to say restarting doesn't help, can't enable, can't activate VR mode…
  • This looks amazing. Peeking into the house through the windows feels absolutely real. Very well done. Can't wait to see you flesh it out.
  • jeffgoldwarf wrote: The constant jostling of the camera is a very effective sim sickness trigger. The motion of the cart really needs to be smoothed out. This was my experience as well. For me it wasn't that it made me sick but actually ma…
  • ** copied this from my mtbs3d post on this topic ** The demo is a virtual theater. There are others in progress by members on here that are going to have even more impressive features, however there is something that really stuck out at me about…
    in vrcinema3D Comment by tmek May 2013
  • markkane wrote: I didn't use quicksaves, guess that's what VR does to you (not finding the key blind and thus relying on the save menu instead). ;-) Well I lost about an hour of playtime, a bit annoying but hey, this is the cutting edge and I d…
  • xanderdavis wrote: Yep, I just had that problem too. Not a manual or quicksave would load. And they were my latest saves from Ravenholm. Ravenholm, where we're not supposed to go anymore. The Ravenholm with the black headcrabs. This means I…
  • Wow, he literally believes the elites are living in space and controlling us ... http://www.youtube.com/watch?v=nZY2DKZprw0&feature=youtu.be&t=15m50s
  • PatimPatam wrote: i think what VR needs to be successful is that we find the most optimal input configuration for FPS (and other types of game) as soon as possible There are less restrictive full development environments better suited to do…
  • PatimPatam wrote: ale wrote: So, Valve, please release SDK with Rift support ASAP! +1 PLEASE Valve, for the love of all that is good in this world, release an update of the Source SDK with VR support. Guygasm wrote: +2 …
  • yeah the same thing happened when i tried to mess with the video settings (particularly enabling vsync i believe). My character started walking very slowly and jumping was very floatly, like master chief from halo. I had to exit and restart hl2 to…
  • danworld wrote: Is it possible to calibrate the ipd in this? If so, how? Thank you. Yes the console variable is vr_separation_user_inches. Mine is 6.5 centimeters, I just type in "6.5 centimeters in inches" in google and get about 2.5…
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