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tubeliar

NerveGear

tubeliar
NerveGear

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tubeliar
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  • I'm also using Unity 5 and with minor script adjustments you can get the asset to import. The things you need to modify are mostly editor functionality. I'm not sure about being able to publish to the store though.
  • Excellent! Exactly what i needed, thank you! :D I needed to prepend the key names with the Hmd class and the array indexing was 1 and 0 (instead of 1 and 2) but it works. This is how i use it:using Ovr;...float[] neckOffset = new fl…
  • Yes, i know about the neck model so i know this is how it's supposed to behave. The problem is that i don't know where to put the camera rig so that the pivot is where i need it to be. I can put it at 0.06 units in front but that is just en estimate…
  • The hydra is real easy to read from Unity. If you've decided on an engine let us know.
  • Yeah, the orientation change is drift. This is an unavoidable issue for any session that takes a long time. Games get the chance to reset the orientation on level changes or even when you come out of a menu, but virtual rides don't get that luxury. …
    in Iceland Comment by tubeliar July 2013
  • The Falcon behaves like a mouse, so it obeys vr_moveaim_mode. Your preference for moveaim with the mouse will likely be your preference for the Rift as well with one extra thing to keep in mind: damage direction is applied with respect to your chara…
  • I'll join the ranks of "haven't used the Falcon in a while" but i dusted it off to try it with the Rift. There were no problems at all setting it up. If your Rift works and your Falcon works, they work together and you need to do nothing e…
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