You have certainly heard of people horribly seasick at the begining of a boat cruise and going better after a few days, that's their brain adapting to the new environement. Give yourself some time, be patient and s…
I'm not blaming the rift but I suspect it has to do with having a bright screen too close to my eyes.
Why should that be a problem? The focus is at infinity and the brightness level is way lower than wh…
It's good that there's a warning screen. The other day I started developing an eye problem. I'm not blaming the rift but I suspect it has to do with having a bright screen too close to my eyes. I think it caused a blood vessel to burst in my reti…
I think they should also do a developer survey since individual user experience varies so much.
If you can come up with standardized ratings just based on the developer survey, users can roughly determine which level of simulation they can handl…
Twitchmonkey I think you're on to something here.
I'm a baby so I'm looking for ratings of 0/0
Originally I was thinking users could just rate their experience.
Which might not work since it's so subjective. But if there is some criteria laid
I have the same problem with DK1.
Which socks because I want a DK2 but I'm pretty sure I can't play most of the demos that are out.
I don't think it's a problem that can be fixed wit the rift.
Developer need to make it an effort on their part,
DK2 should eliminate nausea thanks to the positional tracking. That was the missing piece because I didn't get nausea when using positional tracking hacks and DK1.
After that it just depends on the application.
It wasn't on the 2600 (it was on the the C64, Spectrum, Atari ST, Amstrad, pc and Amiga) but a great remake would be the Freescape engine games. Driller, Total Eclipse, Castle Master, etc.
First person 3d exploration games from 1987…
if you've got the hydra check out my Miku Miku touch demo. it's sort of like the knight demo for Morpheus.
I also like Rift Racer https://www.youtube.com/watch?v=rnLLY…
the minimal control should include a way to reach into the world and that's it. Movement can be handled by your controller of choice.
Seems like they could do it by including additional tracking leds. Basically like PSMove but the light is an…
Has anyone tried a nod to walk control layout. where you press the move button or stick and then have to nod your head up down to move.
Wonder if you could you detect running by the amount of the user's head bob?
Body tracking is much more within reach so people are going for it. You can achieve a perfect sense of presence and dial it back from there. Theoretically if software cues alone could work you might not even need head tracking.
The real downside to a kinect is fragmentation. It's already a lot to be asking people to have a rift, but to throw a windows kinect into the mix just makes the target audience that much smaller.
you can get. kinect 1 on ebay f…
good point about being able to press buttons,
instead of kinect you could maybe one glove and the existing camera
1 glove + nunchuck + rift
ideally button presses would be handled in VR. Being free of peripherals adds to the immersion, …
The first thing im going to do is play whatever random game i have installed on my PC and see if i get motion sickness.
If i do... I swear i will cry harder than i ever have.
My original DEV kit spends most of its time in a corne…
latency shouldn't be a big problem since they have tracking LEDs on the rift.
your VR hands won't be perfect but that's just one of the trade-offs.
Palmer has already said Kinnect is 'too slow'. No need…
You can't walk endlessly towards a kinect. As soon as you're using buttons to move instead of moving, you're loosing imersion and are unable to provide the holodeckexperience which everyone is chasing with thouse treadmills.