That's what I'm trying to figure out which is why I'm not rushing to blame the rift. But I do want to know more about the screen technology. Aren't all of those pixels basically mini lasers shooting into your eyes?
As a precautionary mea…
It's good that there's a warning screen. The other day I started developing an eye problem. I'm not blaming the rift but I suspect it has to do with having a bright screen too close to my eyes. I think it caused a blood vessel to burst in my reti…
I think they should also do a developer survey since individual user experience varies so much.
If you can come up with standardized ratings just based on the developer survey, users can roughly determine which level of simulation they can handle.
Twitchmonkey I think you're on to something here.
I'm a baby so I'm looking for ratings of 0/0
Originally I was thinking users could just rate their experience.
Which might not work since it's so subjective. But if there is some criteria laid
I have the same problem with DK1.
Which socks because I want a DK2 but I'm pretty sure I can't play most of the demos that are out.
I don't think it's a problem that can be fixed wit the rift.
Developer need to make it an effort on their part,
DK2 should eliminate nausea thanks to the positional tracking. That was the missing piece because I didn't get nausea when using positional tracking hacks and DK1.
After that it just depends on the application.
if you've got the hydra check out my Miku Miku touch demo. it's sort of like the knight demo for Morpheus.
I also like Rift Racer https://www.youtube.com/watch?v=rnLLYOOSt…
the minimal control should include a way to reach into the world and that's it. Movement can be handled by your controller of choice.
Seems like they could do it by including additional tracking leds. Basically like PSMove but the light is an l…
Wonder if you could you detect running by the amount of the user's head bob?
I'm wanting to try this too now!
I think you can do it without a controller at all. Just turn the direction you want to move
and bob your head as you're running.
Body tracking is much more within reach so people are going for it. You can achieve a perfect sense of presence and dial it back from there. Theoretically if software cues alone could work you might not even need head tracking.
you can get. kinect 1 on ebay for less than $20
Latency is not good but part of the problem is lack of development and optimization for it in VR.
Also the impact latency depends on what you're trying to do. If you just need to reach out a…
good point about being able to press buttons,
instead of kinect you could maybe one glove and the existing camera
1 glove + nunchuck + rift :D
ideally button presses would be handled in VR. Being free of peripherals adds to the immersion, IMO.
That's the one catch you are confined to a small space. But there are plenty of VR experiences that can be had within a small space.
Maybe the only peripheral would be an optional movement controller.
I don't think that should be the defa…