Yep, with 2G I mean storage capacity. In this scene, only baked lights, a lot of static cubes with the same material, and all those meshes, static batched. Some objects dynamic batched.
All Update() functions profiled too.…
Hello @"nick.batey.3", hello @imperativity ,
I'd like to give to both of you my feedback on the correct intuition of nick about delaying the call.
I made some test and i found that the query works correctly only with values over 0.01sec.