I attached roaring sound to each enemies. They are regenerated in stereophonic sound by Oculus Audio SDK. However, volume becomes weird because the audio engine of Unity adds all sound effects.
I review setting of Audio Mixer of Unity by the deadlin…
It is work in progress that it support for LEAP Motion VR Mount.
Please look forward to completion!
https://drive.google.com/file/d/0B-Y72rbMI7sYeEhjVDgyTlJqR2M/view
Which file did you download?
The camera is not connected, or I think that a version is too old.
Here is the latest file.
It is thought that your Oculus Runtime causes a bug if it does not work even if you try this file.
http://www.circle-hydrangea.…
Thank you! :D
I found out whether DirectHMD would run with DK2 in my Windows 8.1 x64 / nVidia GT650M environment, when doing what.
Although a problem comes out of DX11 mode in Unity editor, DirectHMD does not run DX9 mode at all.
Therefore, I set D…
Thank you for testing!
Yep, because I have not received DK2 yet.
Although turned ON positional tracking in Unity, since addaption is needed, it updates later.
Perilous Dimension introduced in Indiegames.com! :D
http://indiegames.com/2014/04/bitsummit_bits_part_2_more_gam.html
And I offers a significant update. So stay tuned!
@DarkAkuma
Unity 4.2.x is faster version.
But it has many bugs on OSX :cry:
Please install to 4.1.5 or 4.3.4.
Unity can install to another path for separated install.