It's hard to describe, but it's like the whole screen has a white sheen
to it, like someone cranked up the gamma levels (I didn't). I've had my
DK2 since last August and this just started a week ago. It's most
noticeable in a dark scene. I tried rein...
I just upgraded to 0.5.0.1 and found everything looks small in the
Oculus demo scene (my IPD is 58 mm). I tried settings from 55 all the
way to 70, with no apparent effect. This was working correctly in
0.4.4.I haven't tested it in other games or dem...
image is wrapping around when turning my head from right to left (and
left to right) with the new run-time. Happens in extended mode as well
as direct. I've never seen this before.No problem for static image (not
moving head):
This was just released on steam 2 days ago (free) and has native dk2
support. Anyone tried it yet? Unfortunately it crashes for me when I
start the game in Oculus mode.
when running the 0.4.2 unity demo, primary monitor and rift are
mirroring the image and the resolution is completely wrong at 2364x1461.
My primary is 1680x1050 so this makes no sense. Direct to rift works
fine in the config utility, it's as if tusca...
I played a demo with "room tracking" on the Dk2 - they did it without
use of a camera. At the start of the game your play area was mapped out
by having you walk to the edges of your room and to the edge of your
desk. Pretty rudimentary, but it was en...
"kalec84" wrote:"Spaske" wrote:You are right except with one thing, why
do you think psvr will be ps4 exclusive? I mean, i know it will be ps4
only blah blah, but as you said, good modders "could" make some progs so
the psvr works on pc as well as th...
"Tim74UK" wrote:FD are a bunch of incompitent developers that can't fix
the performance requirement issues.... unlikely as ED is an amazibg feat
of coding in itself, and performace issues in vr represent a small issue
in comparison....No FD clearly d...
No one knows for sure yet (or they aren't talking) - FD says they are
still working on it. For the workaround, Elite is actually hooking to
the the SteamVR runtime (if you have steamvr beta installed). I love the
irony. It does work, but performance ...