Using the Native Mobile OpenXR SDK, I've setup the controller aim and
grip pose actions but the returned poses when calling xrLocateSpace
doesn't match the 0,0,0 point of the controller models provided here:
https://developer.oculus.com/downloads/pac...
With runtime 1.3 it seems like the LayerHeader high quality option is
ignored. I think it's enabled by default with CV1 but disabled with DK2?
In any case, I'd like to know what's the story.Thanks!
Still waiting on hardware so I have no way of knowing if the way the
audio driver works will correctly send regular Windows sounds to the
headset? Can someone tell me if sounds played in Windows (music for
example) will play in the Rift?Thank you.
Will it be possible to sell bundles of 2 apps which are on different
stores in the future? iād like to offer both the mobile version and the
PC version of my app as 1 bundle. Thanks! Also, may I recommend reddit
for doing AMAs in the future?
Sorry for seeing this late. 360 photos need to be added into your
pictures/360 photos folder. The latest update adds a button that lets
you open that folder in explorer. Anything that gets added will show up
in the photos tab.