Oculus Go has built in support for 3DOF tracking. I'd like to add 6DOF
tracking with an third party 6DOF tracking module, which supports USB
interface. Any guidance would be greatly appreciated.
I felt I didn't phrase what I was trying to achieve correctly in my
previous post. So I want to rephrase it. I have my own 6DOF tracking
sensor and want to use it to replace the built-in 3DOF sensor in Oculus
Go. We were able to input the 6doF throug...
Thank you, Kojack and LZoltowski for your quick responses. They are very
helpful. But I'm more interested in how to access Oculus Go's USB port
to pass a 6DOF tracking information to Unity applications. It seems like
both Antilatency and Nolo have do...