There's no point in trying to use DoF when it's working with a delay. It
will fatigue your eyes, maybe even be unsafe for them in the long run.
We currently have no technology that could work as precise and as fast.
Do you realize how fast your eye c...
"RonsonPL" wrote:"jetpic" wrote:No latency eye tracking + foveated
rendering seems to be the most difficult part of VR, I wonder why they
get so little support from VR community...?Maybe because it's really,
really hard to do, and many of us, me incl...
At this point Fove seems to be the most complete VR HMD assuming they
can hit 700k goal (lighthouse integration)Resolution: 2560x1440 @
90hzEye tracking. (for better interaction with npc, targeting, real
depth of field and I am sure many other cool t...
You need only 2 speakers - one for each ear and a software solution to
"spatialize" sound. If you wanted to achieve same with hardware solution
you would need infinite number of speakers. 11.2 simply isn't good
enough. With good software solution 2 i...
I think streaming "VR" from xbox to oculus is a very smart move by
Microsoft. Sony is coming out with their (by all accounts good") VR
solution, it would be crippling xbox sales if Microsoft couldn't say we
got VR too. The bad thing is people will bu...