Hello,I can't find the code of LibOVR anymore.I use to find the code in
: OculusSDK_061\LibOVR\Src: . .. CAPI Displays
Net 39.117 OVR_CAPI.cpp 50.151 OVR_CAPIShim.c 6.479
OVR_CAPI_Util.cpp 18.626 OVR_Error.cpp 17.971 OVR_Error.h 12.243
OVR_PadCh...
Hi,We made a custom version of LibOvr 0.4.1 and 0.4.2 to add the
possibility to dynamically offset the rift orientation to the player
seat instead of the ground.Combined with a sensor and a motion
simulator, it reduces simulator sickness, improves th...
Hi,My associate and I would like to register to Oculus Connect.We are
working on the integration of the rift with a motion simulator.Since we
are from Belgium, it's quite a trip for us to attend the event.And we
need to plan it a bit more than if we ...
Hello I just realized I created my thread on the wrong Group.Yes it is
an on going project but it's is also Kind of an input device as well.
The idea is to offset the oculus on the moving platform instead of on
the ground. It already works but I didn...
Hello,I'm currently working on a motion simulator to use together with
the Oculus Rift goggles.Imagine feeling the virtual world accelerations
with the Oculus rift on.It is one step closer to virtual reality
Blog3DModel.jpgThis requires to make the ...
"jherico" wrote:Ah, I see what you mean. You don't want to have to have
the app writer integrate with your code, you just want it to work. Well,
that's admittedly a bit trickier. The most likely path to success then
would probably be to create a DLL ...
Hello pixelminer,"pixelminer" wrote:A very trivial solution would be an
interface to feed the acceleration data (translational and rotational)
of the motion system to the Oculus SDK and let the SDK handle the
negation of the external forces.That's ex...
Unfortunately no change there still the same behavior. To maybe help
refine the problem I activated the oculus performance monitor the stats
I can see are as follow inside project cars:- compositor missed V-Sync :
climbing real fast 50-100 / seconds-...
the only workaround is downgrading to 355.60 drivers ...Thanks, I'll
give it a shot and keep you posted on the results.By the way, it's good
to see that I'm not the only one with this problem, I feel better
somehowI was also wondering
Hi all,Exactly the same problem here. We use the DK2 with project cars
on two motion platforms for a few month now. Everything was working ok
until we switched to 0.6 and afterwards to 0.7.We have the following
problems on a regular basis : - partial...