imperativity said: @Onionman77 Don't give up because of this error, are
you generating the manifest with the option in Unity for store
compliance? There should be no reason for your application to fail this
check if you did so.Running throught the th...
Hi @imperativity, Thanks for the feedbackm it's really helping the
process along.I've taken Daydream out of the player settings in Unity,
did a new build but Daydream still shows up in the manifest...I am
investigating how to fully take it out.Will c...
@imperativity I think I found the issue; when building the APK in Unity,
Unity itself seems to be changing lines in the code, making it (and in
this case also the Orientation) non compatible with the Oculus platform
requirements. In the actual result...