Hello, I would like to use stereo camera rig.I need to cut every camera
picture vertically, but not from both size. Is it possible? Is there any
way doing it without render to texture?If its hard to understand here is
explanation :
Hello,i wrote simple script to zoom camera by modyfing Fild of view.In
editor everything works fine, but after running build on oculus it
doesnt work at all. Build with single camera - without OVR camera worsk
great. On oculus field of view is fixed ...
Sheesha VR: Demo made by Polish Enter The Game crew ( enterthegame.pl )
, purely for fun. v0.8 download
https://mega.co.nz/#!aMEX0BLI!HqextXo...upcoming will have v0.9 GUI
(smoke time and puff counter) stereo display fix and some other changes.
Hardw...
Hello.Im asking for your help again.I would like to use
SceneCaptureReflectActor to capture reflections to 2D texture target.
then use it in my material.Everything works just fine... until i
connected Oculus to test it out.Its tottaly broken in stere...
Hello.I have a problem with sound.In my level you are not a player
(pawned in playerstart) At the begging you start as camera actor.I dont
have a Stereo Sound effect.No meter how i rottate my head it doesnt
efect the direction of sound (always play i...
I hade same problem - it worked after setting "stoped" variable to false
in PlayerController. As well as "climbing" to true. Then you can "add
some velocity" where you need it. It worked on new terain only - i hade
some problems on Landscape demo map...
Great job! Feels like in CS1.6 de_rats map:)after running
UE4Rollercoaster with Geometry Shaders i have one error - white/orange
chair (its shadeless) on right eye only, and it blinks from time to
time, rest of the room works fine, left eye view work...
Thats all? Mono sound is the solution. I realy dont think so... I dont
need stereo sound, i need stereo effect (tracking of my head).It works
when i play as a standard player, with mouse to control rotation
-although with rift head tracking system, i...