Hi,is there a way to programatically set VR focus back to our
application? Currently when a device is lost (i.e. user unplugs cable)
and is acquired again (i.e. user plugs the cable back in), Oculus Dash
is displayed and I can switch back to the appl...
Hi,after the 1.26 update, we've started to experience very strange
artifacts with lighting and particle effects in our Unity VR experience.
We're using Unity 2017.3.0, the built-in lighting (point lights) and
built-in particle system. Every light now...
For anyone running into the same issue, it seems like the behavior is
caused by using R16G16B16A16_FP eye texture format. We were using it to
address banding / posterization artifacts in dark areas, as suggested in
this Oculus blogpost. This worked w...
Hi,after the 1.26 update, we've started to experience very strange
artifacts with lighting and particle effects in our Unity VR experience.
We're using Unity 2017.3.0, the built-in lighting (point lights) and
built-in particle system. Every light now...