motorsep
Rising Star
since ‎08-29-2015
‎05-12-2022

User Statistics

  • 1492 Posts
  • 4 Solutions
  • 8 Kudos given
  • 210 Kudos received

User Activity

Last night I tried using OVRPlugin OpenXR and Native OpenXR as XR API in my project. Turned out that capacitive touch events on Oculus Touch controllers don't work with OpenXR I am using Oculus fork of UE 4.27.2 with 1.70 integration (the latest ava...
I've seen some folks trying to use Landscape in their UE4 projects for Quest, but not without performance issues.I wanted to try it for myself, but ran into the issue where Landscape doesn't render at all  I have a quite "low-poly" Landscape with su...
I have a material set up with Masked blend mode. Somehow it doesn't get MSAA and there is no documentation clearly explaining how to enable alpha to coverage in UE4 for materials that are made for Oculus Quest (Android ES3.1 or Vulkan).Any ideas ? Th...
Currently there is no way to get audio input from the mic on Oculus Go and Quest when building app using Unreal Engine 4. Please add microphone input support in UE4 (100% usable in Blueprints) via Oculus SDK because Epic isn't going to do that any ti...
@NinjaGG The rumor has it that the native Oculus spatializer for UE4 is broken beyond belief and the fix is at the bottom of the priorities list.What should I use to have spatialized audio on Go / Quest when using UE 4.22.3 or upcoming 4.23 with Ocul...