So here's a bug that's been plaguing me for the last 18 months.
Initially I chalked it up to the Quest being quite new, and just walked
away from it as a dev platform expecting it to be fixed eventually. I
tried again recently, and this is still a pr...
Just thought I'd let you guys know, we asked a question regarding
monetization for developers on Oculus Home for Gear VR almost two months
ago, yet to receive a response.Cyber said that he didn't know when
they'd get back to me, since they're very be...
I know Oculus have been totally swamped with requests since pre-orders
opened, but I feel like even still 30 days is a bit much. Starting to
wonder if something else is up.Have any of you guys put up support
requests since pre-orders opened? How long...
This isn't exactly a work in progress in that I'm not planning on making
it a full thing for people to download (since LEAP isn't the right
tracker for this ultimately - it needs to be non-optical I
think).Anyway, I present a novel way of tracking ar...
GEOM Version 0.1 Download Link:
http://www.mediafire.com/download/1v0gnq8egvp1ajw/GEOM.zipHey guys!So
I'm working on a larger project for which I'm working on a generative
geometry engine. Once I had the basic codebase setup, I was doing some
debuggi...
Hi! Yeah I did in the end, thanks to some help from Unity - as it turns
out it was all my fault haha. You can read about the solution to this
here:https://forum.unity.com/threads/graphics-drawprocedural-on-vulkan-shader-requires-vertex-data.1094149/#...
I had the Vive from work set up in my living room over Christmas.I live
in a moderate-sized apartment. My living room had my desk and piano one
one end, two couches on the other end, with the entire middle area (3m x
3.5m) clear for the Vive. Wheneve...
I'm with mduffor on this one. The screen door effect is a bit of a
bummer, but the fact that all the content is either super ugly or highly
stylised is hurting mobile VR. 50k polys, 100 draw calls and no
real-time lighting is genuinely limiting creat...
I'm going to bump this thread since it's what I came here to post - this
is an error that doesn't just affect water, or skybox reflections - I've
noticed it in all box-projected reflections in Unity since 5.1.1f1.In
5.0.x this wasn't a problem, but i...
"coffee" wrote:HiOur team,named KATVR, have developed a set of
locomotion input device which may solve part of the problems of natural
walking and with low constraint. Come check out our latest prototype
June 8th at TechCrunch China! Hey there!I saw...