Hello,After some days messing around and failing with all XNA and C#
wrappers for the Oculus Rift I could find, I finally got my game working
on the rift by using a code sample available here:
http://bettercoderwannabe.blogspot.ch/2013/08/oculus-ar-d...
I have been working on and off on a XNA game for two years now and I
have successfully integrated the rift - all except for chromatic
aberration correction. I'm a complete noob in HLSL, and I got the barrel
distortion working thanks to a shader share...
gwiiver,Just to let you know that I was able to build and run Stag's
project just fine.I'm really just speculating but make sure that when
you open the Oculus Configuration Utility, in help -> about, the version
is 1.2 (SDK 0.2.5). You may have a old...
I don't know what might be going wrong. The
OculusClient.GetPredictedOrientation() or OculusClient.GetOrientation()
methods (see OculusClient.cs for all available methods) return a
Quaternion, which has 4 values (x,y,z,w) and not 3 (1,0,0 that you ar...
I have managed to get the Rift working on XNA (headtracking + stereo
rendering + distortion correction + reset orientation), and I wrote a
little tutorial here:
https://developer.oculusvr.com/forums/viewtopic.php?f=39&t=6485