I'm still new on doing any development with the Rift, but Tiny Room demo
seems to have the define "SDK_RENDER" which allows you to switch between
the C++/SDK rendering (enabled by default) and the mainly C-style OVR
API and do rendering yourself.Migh...
tmek: I agree with you. You worded it much better then my "I just don't
feel the immersion that TF2 and the other Rift demos have within HL2".I
cannot converge on the G-man's face and something like the trash can in
the beginning sequence just didn't...
Definitely awesome. I know it was said that it's rough, but for some
reason, I just don't feel the immersion that TF2 and the other Rift
demos have within HL2. Maybe it's just some tweaking I would need to
do.Also, during a loading screen, if you til...
I'm in a similar position. I'm ignoring the handler for now, but I can
get the notifications the way I expect them by polling the
enumeration... which is probably not a great idea performance wise.It
seems, based on the libOVR source code, that when ...