Hey all, thanks for your responses.
When we added the code for grid snapping and axis snapping, we realized that our code for constraints was pretty unruly, and did a lot of work to get it to a goo… (View Post)
My name is Duncan, I'm a dev on the Medium team. I know some people have been asking for an import guide, so I wrote up some short guidelines. This guide is targeted specifically to Referen… (View Post)
Right, well regardless anything with > 3 verts will get triangulated in Medium. However it does a "quick and dirty" triangulation since we are very performance minded with the stamp cod… (View Post)
OK, sorry for the spam, but I nailed it down further. We triangulate n-gons during import, so I wasn't sure why triangulating them in blender was fixing this. What I ended up doing as a t… (View Post)