I have added support for the Rift in my own hobby game engine, however I
have 1 bug I can't quite figure out yet. Head tracking and stereoscopic
rendering work fine, except when I tilt my head around the Z axis. In
that case, I get a skewing effect a...
Thanks guys. That was it.For some reason I was multiplying my fov by
2... not sure why now The FOV doesn't look quite right in the game
now, but that's something I can debug and figure out. At least things
are proportional and I don't get any skewin...