I have been trying to change centerEyeAnchor position and rotation. So I
can use my own positional tracking data. Below are the codes I have:void
OnUpdatedAnchors(OVRCameraRig rig) { if (!enabled) return; //these two
lines are used to obtain position...
Does anyone sharing the same issue ? I am using Unity 5.6.0. and Unity
5.4.3, having trouble loading the avatar. seems like it is trying to
communicate to the oculus server. it takes about 30+ seconds to load. is
there any ways to stop it from trying...
imperativity said: @seanarvr Regarding this:FYI, I am using my own
tracking devices. Can you clarify this? This would go quite far in
explaining why this is not working.I have Opti-Track motion tracking
system http://www.optitrack.com/
imperativity said: Hi,This was previously answered in this forum post
here. Is this a Gear VR or PC project?This is a PC project. I read the
post you attached.I have wrote and tested the following script, and
attached to CenterEyeAnchor object, but i...
vrdaveb said: > I have no idea what your code does.This code forces the
head and hand poses to match ones that you provide by assigning to the
*Pose fields. It applies your poses right after OVRCameraRig normally
would have applied our tracking data ...
Ross_Beef said: Hey @firegamecn - what kind of load times are you
seeing?The only noticeable loading time should be the round trip while
the user's Avatar customization is retrieved from the server.@Ross_Beef,
is there a way not to retrieve customiza...