if you go to unity asset menu and choose input you will see a list of
all the names of the existing button in a program you can insert that
name as the id for instance Input.GetButton("Button1") will give you I
think button B on touch
have you found a good tutorial for this?i've been following this but its
not
workinghttps://developer.oculus.com/blog/tech-note-expansion-files-with-unity/
UPDATE: I am now able to pass the "Sharing App Content" stage without
the error described above. Not sure what the problem was, but am
assuming it was resolved on Oculus' side.
I am having the same problem. Did you end up finding a solution?Here's
my error: Livestreaming Status Update ErrorGraphQL server responded with
error 1675012: There was a problem with this request. We're working on
getting it fixed as soon as we can....