SimonDarksideJ
Protege
since ‎05-16-2019
‎02-01-2024

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  • 30 Posts
  • 1 Solutions
  • 2 Kudos given
  • 7 Kudos received

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In the days of the Integration SDK, it was possible to upgrade all the materials using the Unity Built-IN to URP converters. It was frustrating as this had to be repeated every time you upgraded the package, but it was manageable. However, with the m...
I started getting a warning in the Oculus client after the latest update, stating a Driver update was needed (I suspect the Oculus Service), however, repeated attempts to run the update failed or did nothing.So I decided to do a clean re-install, onl...
A point of frustration is that the Quest can only be managed from the mobile application. It would be hugely beneficial if it could also be managed from the Oculus desktop app, especially with updating and managing titles.This is already partically p...
In our projects we only use the OVRPlugins, not the rest of the Oculus Unity Asset. However, everytime the API is updated we have to pull down the latest asset package and select just the plugins.Could the asset (or just plugins) be hosted online som...
Ran in to several issues trying to get a working wireframe shader working on the quest due to the lack of geometry shader support, most (if not all) solutions I've found or have used in the past require a geom shader for wireframes.Has anyone been ab...
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