In the days of the Integration SDK, it was possible to upgrade all the
materials using the Unity Built-IN to URP converters. It was frustrating
as this had to be repeated every time you upgraded the package, but it
was manageable. However, with the m...
I started getting a warning in the Oculus client after the latest
update, stating a Driver update was needed (I suspect the Oculus
Service), however, repeated attempts to run the update failed or did
nothing.So I decided to do a clean re-install, onl...
A point of frustration is that the Quest can only be managed from the
mobile application. It would be hugely beneficial if it could also be
managed from the Oculus desktop app, especially with updating and
managing titles.This is already partically p...
In our projects we only use the OVRPlugins, not the rest of the Oculus
Unity Asset. However, everytime the API is updated we have to pull down
the latest asset package and select just the plugins.Could the asset (or
just plugins) be hosted online som...
Ran in to several issues trying to get a working wireframe shader
working on the quest due to the lack of geometry shader support, most
(if not all) solutions I've found or have used in the past require a
geom shader for wireframes.Has anyone been ab...
On an ancillary note, the current (v29) version of the Oculus LipSync
Unity package does not contain a "License.Txt" and I can find no license
terms or statements on any of the Oculus Lipsync documentation pages.
Would also be good for clarification ...
Thank you for the clarification @technotic , however, there is a slight
issue with your statement.As far as I am aware, Oculus/Meta do not have
any solutions running on iOS, Mac or x32/x64 hardware, YET the Oculus
LipSync package contains plugins for...
As far as I'm aware in the current tech stack this is not possible, as
it would require the Quest to transmit its RGB stream off device and
back to the development rig. We've asked for similar features for
HoloLens and Magic Leap and the result is th...
As far as I'm aware, this is a developer only feature that you can
disable in the Mobile app or on-device in settings (under
developer)Never seen an API to enable/disable the proximity sensor.
Over a month later and still no sign of the Layout app. Does not:Appear
in the app listSearching on the device reveals nothingSearching in-store
reveals nothingChecked app lab, nothingSo it seems a mystery as to the
rollout of this elusive app.