I was in one of Arch Virtual's environments the other night, feeling
better than the rain falling Philly. Had a really dopey idea that it
would be cool if there was a rift compatible IRC client that developers
could drop into their environments. I do...
This is definitely a work in progress. So far I've got a sensor built,
and some unity code. I'm working on integrating the rift.
[DONE!]https://github.com/shalperin/vr-bike(scroll down on that screen
for some screenshots and videos.)
I recently did a quick visualization experiment to get a model from
Sketchup Pro onto a Rift. Wrote a new blog post and quick video about it
below. Any feedback or criticism would be greatly appreciated (either
here or on the blog.) I did only spend ...
I'm interested in learning what went into the Tuscany demo. I have
questions like: + How many people worked on it? + How much time went
into it? + Are the textures photographs or digital paintings? + How much
code (outside of the actual Rift SDK) was...
Fixed the blog link in the first post. Sorry about that.WRT to updating
this for the DK2.... The process is exactly the same, it's just a matter
of using the newer Oculus character controller in Unity.SH
I just added integration for the OvrCameraController to the github repo.
I'll post a video to the readme there when I get a chance. I have to
say, cycling around my little default slalom course is super fun, but
not entirely comfortable. I have plans...
Great tips, thanks.I padded out the writing a little bit with some
additional notes.I also added some more complex lighting than just a
directional light. It's still pretty terrible, but I guess less so. It's
also kind of glitchy, but I can't get to ...