I know higher resolution, reduced screen door, and reduced ghosting is
coming, but little has been said about improving the field of view. More
than any of those things, I feel a wider fov would make the experience
much more immersive. Anyone feel li...
I'm not really happy with any of the view modes in TF2 so I created my
own with Quake to demo how accurate, fast-paced FPS gaming can be done
in the Rift. I'm interested in you guys trying out this demo and letting
me know how it feels and what could...
Yes, you need to mirror your display to play RiftQuake, I don't have any
plans to make it work on a secondary display - if someone wants to do it
submit the patch to us on github. If you want to use RiftQuake with the
full version just copy the files...
New release is here - https://github.com/phoboslab/quakespasm-rift It
includes new aim modes. Also pressing the END key will reset your view
if you're having a problem with drift.
Just uploaded 1.5 on https://github.com/swax/Quakespasm-Rift/releasesThe
'center view' key (default END) will manually correct drift for you
now.Thanks for the feedback