tikitofu
Explorer
since ‎03-25-2018
‎02-23-2021

User Statistics

  • 11 Posts
  • 0 Solutions
  • 0 Kudos given
  • 1 Kudos received

User Activity

Is it possible to instantiate a gameObject as kinematic, but then after being grabbed have it not be kinematic? The desired effect being the object is frozen in the air to start, can be grabbed, but after release drops to ground. So before being grab...
Hi, after updating to the latest unity (2019.1) and Oculus Integration (1.36), my thumb and index fingers do not react to my touch controllers. However, the remaining grip fingers (middle, ring, pinky) do work. I've selected L & R touch for the input...
Unity v2017.3.1f1, Oculus Utilities v1.25.1, OVRPlugin v1.25.0, SDK v1.30.0.Hi, I've created trigger capsule colliders on the finger tip (hands:b_l_index3), but it is not detected when entering a trigger. This works fine on any colliders not on the h...
Unity v2017.3.1f1, Oculus Utilities v1.25.1, OVRPlugin v1.25.0, SDK v1.30.0.Hi, I've created trigger capsule colliders on the finger tip (hands:b_l_index3), but it is not detected when entering a trigger. This works fine on any colliders not on the h...
How are Primary & Secondary hands determined in Unity script? Can they be changed? I want to give users the option..thanks!
Kudos from