Is it possible to instantiate a gameObject as kinematic, but then after
being grabbed have it not be kinematic? The desired effect being the
object is frozen in the air to start, can be grabbed, but after release
drops to ground. So before being grab...
Hi, after updating to the latest unity (2019.1) and Oculus Integration
(1.36), my thumb and index fingers do not react to my touch controllers.
However, the remaining grip fingers (middle, ring, pinky) do work. I've
selected L & R touch for the input...
Unity v2017.3.1f1, Oculus Utilities v1.25.1, OVRPlugin v1.25.0, SDK
v1.30.0.Hi, I've created trigger capsule colliders on the finger tip
(hands:b_l_index3), but it is not detected when entering a trigger. This
works fine on any colliders not on the h...
Unity v2017.3.1f1, Oculus Utilities v1.25.1, OVRPlugin v1.25.0, SDK
v1.30.0.Hi, I've created trigger capsule colliders on the finger tip
(hands:b_l_index3), but it is not detected when entering a trigger. This
works fine on any colliders not on the h...
I am receiving this warning in the console: Package missing for Virtual
Reality SDK Oculus. Please add the Oculus (Standalone) package using the
Package Manager Window.Will attempt to enable OpenVR instead.Is this
referring to "Oculus (Desktop)"?
Hi, I've created colliders for my fingertip but it does get detected
when passing through a trigger. Am I missing something? I've tested it
on colliders that are not on the hand, and it works fine.My collider is
on "hands:b_l_index3" as trigger capsu...
Hi, I've created colliders for my fingertip but it does get detected
when passing through a trigger. Am I missing something? I've tested it
on colliders that are not on the hand, and it works fine.My collider is
on "hands:b_l_index3" as trigger capsu...