Hello,I'm doing the porting on Quest (from an Oculus Go project).My game
is based on free locomotion (a sort of walking inside a labyrinth).So my
player is surrounded by ‘wall’ colliders.Now, there was no problem with
the Oculus Go, because it was 3D...
Hello,I'm an indie developer and I need some advice.I have been working
on a VR game for two years with Unity3D and tested it constantly on my
Oculus go.I recently heard that Oculus go will no longer be on the
market. Does it make sense to keep on de...
Hello, I read that a method to discover if my game is CPU or GPU
bounded, is to compare how much time is being spent on the CPU & GPU
profile modules. I'm using Unity 2018.1.0f2 and building in Oculus GO,
but the GPU module in my profiler is not avai...
I'm working on static and dynamic batching in unity. In my Oculus Go, I
only have 2G free memory.Despite the optimization, I noticed a low
performance in my game.Can low memory in my Go, affect my build
performance?
Hello friends,I need to launch code every time I pressed the 'reserved'
button, then ->make changes in oculus setting(f.e: left/right hand),
then -> restart the app.The only events I found, are related to the
pause button (Button.Back/Two).Thanks a l...
Hello Mike,(@FocusVRGames)Yep, with 2G I mean storage capacity. In this
scene, only baked lights, a lot of static cubes with the same material,
and all those meshes, static batched. Some objects dynamic batched.All
Update() functions profiled too.I n...
Hello @"nick.batey.3", hello @imperativity ,I'd like to give to both of
you my feedback on the correct intuition of nick about delaying the
call.I made some test and i found that the query works correctly only
with values over 0.01sec.This could solv...