wangxiaogangan
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since ‎09-21-2017
‎02-23-2021

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  • 21 Posts
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First of all, I truly appreciate Oculus's overlay layer tech for media player developers, which make video looks sharper & less judder.My team has been contributing to develop "view-based media player", the main method uses 24 quadrilateras to combin...
Hello everyone, my team have been contributing to develop " view dependent media player ", which using a single thread decode 2048 * 1536 with android-media-codec (we can call it BASE TEX) and four thread decode 512 * 256 * 24 split blocks for viewer...
i had similar problem before "https://forums.oculusvr.com/developer/discussion/69025/compositor-layer-shape-feature-request-halfsphere-shape-using-for-180-video-in-unity", which talk about how to render 180 video with Equirect Layer. after a lot of s...
my halfsphere overlay shape feature request comes from plyaing 180 video. after a few test in playing 360 video, i found that if playing 180 video with full sphere, i must double the texture2d in horizontal direction which render the extra pixels in ...
the post https://forums.oculusvr.com/developer/discussion/68089/compositor-layer-using-for-render-360-video-make-render-result-judder#latest tell me how to prevent video judder, but another problem which occurs in great probability is memory leak whi...
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