Heya folks.Been trying to develop skills in Unity... finally made a
break through today with the light mapping stuff, after days of abortive
attempts.Anyway, this is a luxury hotel suite from a previous interior
design project that I worked on, which...
So I've been using the Oculus to develop VR visualization for interior
design purposes lately.And I noticed that using 1:1 scale in Unity will
yield less than 1:1 results.To give you an idea of my work flow path;I
work in Sketchup in mm scale. Then e...
For the most part, people have been excited by the idea of coupling VR
with omnidirectional treadmills. It's an intuitive idea - pairing the
forward sensation of movement with a view to match should help to create
a heightened experience of immersion...
I'm honoured that I was there to try the world's first (or nearly if
there are others out there) VR sex demo.In all it's attendant follys and
jankiness. I just hope VR sex games in future will be... less fun house
of horrors
I'd say a good majority of the motion sickness comes from lack of
translation tracking. Given that the consumer version will have this
(barring unforseen circumstances and technical difficulties), that
should reduce motion sickness acclimatization dr...
This is a great demo, and at least with KB&M works incredibly
well.Everything is very intuitive; character moves as you'd expect, and
the mouse turns the camera while running (and stationary) as expected,
while head allows you to look around from the...
The hydra controls are both simultaneously, better than the base
controls for the game, and the worst hydra controls I've ever
experienced.Quite the remarkable feat. But I think the bad controls are
to a large extent, the intent of the game.
You'll become acclimatized to VR eventually.Things that can ease your
transition to VR legs is motion sickness aids.Ginger is a good solution
- but you need to take it an hour or so ahead of time.Set aside time to
feel sick... it can make you kinda u...