Norman, Technical Artist for Daedalus here. Just wanted to address really quickly the use of specular in Daedalus. We have two different material quality levels for Daedalus and depending on the … (Post ansehen)
I plan on making a blog post going into a lot of detail. But to answer quickly
mobile HDR off
Materials are 100% unlit, lighting is rendered in 3dsmax with vray.
Reflections are cubemap… (Post ansehen)
I am using Unreal 4 and OpenGL ES 3.1. Even though the performance tests were done by Oculus when they were looking into the issue, I believe they used "Oculus Remote Monitor"
Regarding th… (Post ansehen)