09-06-2014 07:03 AM
09-06-2014 09:38 AM
09-06-2014 11:23 AM
That's because you have to 'integrate over time' to reach your target position and stop then.
09-06-2014 04:11 PM
"rirath" wrote:That's because you have to 'integrate over time' to reach your target position and stop then.
Did you mean "iterate over time"?
T
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r(T) = | dt i(t)
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09-06-2014 07:22 PM
09-07-2014 02:21 PM
09-07-2014 03:16 PM
09-08-2014 12:20 PM
"OculusRiftRocks" wrote:
it was the main issue with the original demo, or maybe there is a way to toggle your demo to the original controls?
09-09-2014 12:51 PM
"spyro" wrote:
4.) Instant View:
Turning around with a control pad seems also very uncomfortable in VR. That's because you have to 'integrate over time' to reach your target position and stop then. ...
"spyro" wrote:
With a mouse, you can reach your target position with a single wipe of your hand quite comfortable if you are an experienced gamer.
"spyro" wrote:
On a controller, you can now simply 'aim' to your target direction with the RIGHT STICK. ... If you RELEASE the stick, your view will instantaneously snap in the direction where it was pointing last. This will only trigger when you point the right stick quite to the edge (for better accuracy).
09-10-2014 03:06 PM