I've just started integration for my game Lunar Flight and something really concerning dawned on me. While I have always had the belief my game was built to 1 unit per mtr, somehow my games objects appear to have been built with the wrong relative scale. In fact everything is about 66% smaller than real world scale.
It is not really practical to rescale all my assets and levels, is there a way to change the perception of scale?
I thought about adjusting the neck position and eye separation but then I wasn't sure if this would be the correct way to do it?
[edit]
I spotted this comment in OVRCameraController:ConfigureCamera
// NOTE: We will want to add a scale value here in the event that the player // grows or shrinks in the world. This keeps head modelling behaviour // accurate