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360 Cameras

SAeire
Honored Guest
So yea there seems to be no end to small 360 cameras now coming out,
just wondering what are other peoples opinions on them any clear favourites or ones that stand out ?

http://kodakpixpro.com/Europe/cameras/activeCam/sp360.php

http://www.geonaute.com

http://www.bublcam.com

http://www.360fly.com

http://www.360.tv
32 REPLIES 32

mediavr
Protege
I think 360fly will be good -- they are sourcing their 240 degree lens from a company that makes precision optics

see "elifant"
http://www.reddit.com/r/oculus/comments/2kwibf/cheap_360_degree_video_capture_for_oculus/

sleboe
Honored Guest
The single lens solutions are definitely interesting because they don't require the traditional stitching pipeline that can be the hard part of a 360 camera. A better battery life from driving a single sensor is great too, thats always a downside of these tiny actioncam form factors.

whalan84
Protege
I think Panocam or any alternatives which will offer 360 degree footage but in 3D.

TheCheezys
Honored Guest
how can take 360 panaromic views,
can anyone tell me.\
thanks,regards
The Cheesy animation - 3D interior Design And Rendering.

dbledsoe
Honored Guest
You have a number of options for capturing and creating 360 degree panoramics. You can use multiple cameras to capture a full scene in 360 in real time, or you can use a single camera and take multiple pictures covering 360 degrees, or any of the cameras mentioned in this thread. After which you use software to stitch the images together into a 360 panoramic.

Also, Google is your friend.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#safe=off&q=how%20to%20sho...

Gusev
Honored Guest
It looks like the 360fly has one lens compared to three or four for the other camera's (geonaute/bubl).

Do you guys still think 360fly is the best one to get (launches in Spring 2015)?

mediavr
Protege
Here is another one to add to the list

http://www.entapano.com/jp/c02/index.html

Gusev
Honored Guest
Thanks.

Can someone explain the difference in experience with an Oculus Rift between a video recorded with one of the above 360 degree camera's and a video recorded with an 360 degree S3D camera (such as the panocam, jaunt, etc)?

- 360 degree video: you can look around and a bit up/down/back, but there is no depth, it's like you are looking at a 'screen'??
- 360 degree S3D video: you can look around and (a bit) up/down/back, and there is depth, which means that you are really in the 'middle' of the action??

j1vvy
Honored Guest
360° full spherical mono allows you to look all around front, back, up, and down. There is no stereo so it does not show depth. Depth can be imagined if the camera is moving or if the light changes.

360° full spherical stereoscopic allows you to look all around front, back, up and down. There is stereo so even with the camera stationary it is exactly like you are there where the camera is. you can not move around to a different place than the camera. Seeing stereo and then not being able to move your head side to side to change perspective can be disorienting.

360° full spherical lightfield (theoretical ) camera allows to you look all around plus move your head within a small sphere and still see stereo. The bandwidth to deliver images and video in this format is not doable at this time.

a wide fisheye camera like 360fly, kodakpixpro, or entapono capture between 190 and 240°. Depending on the direction they were pointed you can not see the 120 to 170 blind spot they did not record. One camera pointing straight up will allow to look all around and up but at some point below the horizon down will not be recorded.

Two of these cameras can be mounted side by side to record stereo. The blind spot would be behind you. The amount of stereo diminishes to the left and right edges as the cameras would appear one behind the other from those placed instead of beside each other.

I do find that full spherical S3D is much more immersive than the other combinations.

Watching an interactive video in a HMD needs to have the movements of the camera anticipated by the viewer.