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4.4 questions

MikeFMikeF Posts: 470
Trinity
edited January 2015 in Unity Development
So i just updated to 4.4 and i have a few questions (running unity 4.6.1)

1)Is mirroring to primary display no longer an option? I'm not seeing it in the OVR manager script
2)How can i disable low persistence? f1 no longer works
3)Massive judder when running in dx9 mode (only in editor, builds seem to be fine), is this a known issue?

Any info would be much appreciated, thanks!

Comments

  • MikeFMikeF Posts: 470
    Trinity
    can anyone shed some light on this?
  • vrdavebvrdaveb Posts: 1,596 Oculus Staff
    MikeF wrote:
    1)Is mirroring to primary display no longer an option? I'm not seeing it in the OVR manager script
    It's OVRManager.display.mirrorMode.
    MikeF wrote:
    2)How can i disable low persistence? f1 no longer works
    You can turn low persistence on or off as follows:
    uint caps = OVRManager.capiHmd.GetEnabledCaps();
    				caps &= ~(uint)HmdCaps.LowPersistence;
                            OVRManager.capiHmd.SetEnabledCaps(caps);
    
    MikeF wrote:
    3)Massive judder when running in dx9 mode (only in editor, builds seem to be fine), is this a known issue?
    It's a known issue that happens because Unity vsyncs to the main monitor. We are working on a fix. You may be able to work around it by setting QualitySettings.vSyncCount = 0 in one of your scripts' Start() functions.
  • MikeFMikeF Posts: 470
    Trinity
    Thanks Dave, much appreciated!

    One other question i had: Is there an option for follow orientation in this version?
  • xhonzixhonzi Posts: 99
    Brain Burst
    It went out in 0.4.3:
    viewtopic.php?f=37&t=16623
  • MikeFMikeF Posts: 470
    Trinity
    Thanks xhonzi, that clears things up!
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