We (Mozilla Web VR research team) also have a new site at mozvr.com which will begin to tackle these questions for web devs. I'm actually poking around these forums for that very reason: to research best practices from the Unity / Unreal VR development world that we can learn from for web VR. 🙂
WOOOH finally some WebGL, yeah!! Let's talk buffers!!
Mozilla: love your WebGL stuff. Was really a big help when I was learning WebGL. And I love your continuous research on web stuff. WebGL is the future 🙂 Are you collaborating with Opera by the way? They have some really cool WebGL stuff, that Odin demo is just stupidly pretty.
Would be fun to do something with Oculus in WebGL. There's only one Three.js demo with Oculus and it's not very good at all.. but I'm too busy with Unity + Rift to do it 😞WebGL + Rift without Three.js sounds hardcore. There's a VR boilerplate! Nice! Annnnnd I'm on your mailing list 🙂 Very old school.
OP: Ixnay on the buttons. Preferably no GUI, it's just distracting.