02-06-2015 10:41 AM
02-06-2015 11:26 AM
02-07-2015 07:53 AM
02-07-2015 09:50 AM
"cybereality" wrote:
Creating art for VR is not that different than from normal games. The engines used and process is pretty much the same.
The only thing to watch out for is relying on normal mapping, or billboards, or other "tricks" which work OK in 2D but look patently fake in stereo 3D.
You also want to prioritize high performance over image quality. You want to target (on PC) 75fps minimum framerates as to avoid judder and uncomfortable experiences in VR.
Hope that helps.