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WENDY—Play It Now [Bronze][Open Source]

DimaDima Posts: 94
Hiro Protagonist
edited November 2015 in VR Jam
Find on the Gear VR store or Download .APK
Z3dUhNl.png


Play as Wendy—a young woman who always imagined herself as a witch. Cuddled up with your pet cat, you sit alone one Halloween night, drinking wine and eating candy—you find yourself falling asleep and into a dream.

You awake in a magical tower with the power of telekinesis—tinker and move objects by simply looking at them for a second or so. Tasked with brewing a potion, you must solve a series of puzzles, collecting ingredients and adding them to a cauldron.

The game is designed to be a comfortable experience: have fun at your own pace without a time constraint or sore neck.

VR Jam page





Wendy 0.0.6
xD9M7hK.png?1

Wendy 0.0.5

CERosGjW0AAY-x9.png
CERor-jW0AAqMCN.png



Wendy 0.0.4


Wendy 0.0.3
MpJBh9R.png



A mini-game with a basketball:


Prototype 0.0.1


VR Jam page

Development
A development process is transparent and open source. We will push all the latest code and content to an open repository on Github. Update a public Trello board. Show you interesting things through videos and images.

Github repository: https://github.com/kurilchenko/1look
Trello board: https://trello.com/b/2UC5cGId/1look-vr-jam
Youtube playlist: https://www.youtube.com/playlist?list=P ... hWX8p7x_kn

Team
Korigame and I. Kori makes the art, I write code, together we work on the game design.
Dmitry Kurilchenko

[VR Jam 2015] Wendy
«13

Comments

  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Cool.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • DimaDima Posts: 94
    Hiro Protagonist
    edited April 2015
    Currently, I search for team members. I would love to find a great artist and a sound designer.

    From an art perspective, I imagine something similar to these:
    B_18gruUsAAi5rk.png?dl=0
    rooms.jpg?dl=0
    1ed2cb796ca5a688cbd18b741e6484bd.jpg?dl=0
    CAL1SkuWUAAX-dx.png?dl=0
    48238_405727429492923_413141606_o.jpg?dl=0

    I don't have a clue about sounds. But I've been day dreaming about the project and possible directions it may take while listening to this song: https://soundcloud.com/dye/fantasy-original

    I would appreciate any feedback, suggestions, and references. Thanks!
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • nilstasticnilstastic Posts: 140
    Hiro Protagonist
    I really like the concept, couch gaming at its best. =)
  • DimaDima Posts: 94
    Hiro Protagonist
    edited April 2015
    I'm curious what anyone thinks about the name: 1look? Does it make sense to you? I've seen people use a word: "gaze" to describe the mechanic of interacting with stuff using eyes/head movement. Including John Carmack :-)

    I like the word "look" more than "gaze". As I understand it means the same to people and a dictionary says they are synonyms.

    Screen%2520Shot%25202015-04-10%2520at%252020.25.59.png?dl=0

    Look vs Gaze. Thoughts?
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    nilstastic wrote:
    I really like the concept, couch gaming at its best. =)

    Yeah, and I guess a word "couch" sounds more comfy than any chair with an adjective, but the space in the game wouldn't handle a whole couch (even a small one), so I've decided to go with the chair :-) Like that: result.jpg?dl=0
    It looks like a hell of a comfortable chair, isn't it.
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • Gypsy816Gypsy816 Posts: 513
    Nice, I like your examples! :) Sounds like a fun experience.
    Oculus Community Manager - kweh!
  • DimaDima Posts: 94
    Hiro Protagonist
    I've added a source code to the Github repository. I will update it from time to time to the latest version.

    If you find it helpful or decide to use some systems/scripts from it—I would love to hear from you.
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    Last weekend I was experimenting with skill-based mechanics and made a mini-game based on the open source project.

    It's called "Hey, Pick Up the Ball!". Your goal is to win a cake by playing a game with a basketball.

    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • Andreww90Andreww90 Posts: 11
    First pure fresh gameplay that i saw on Jam.

    Stay tuned. Dima, nice work! :twisted:
    Andrew,
    Gamedesigner.
    Russia.
  • ElvinaElvina Posts: 54
    Yes, you are right Dima, game seems to me very comfortable to play.
    Good usability and physics.
    Just one thing.
    On [0.0.1 prototype] having table always in front a little frustrating for me if to be honest.
  • DimaDima Posts: 94
    Hiro Protagonist
    Andreww90 wrote:
    First pure fresh gameplay that i saw on Jam.

    Stay tuned. Dima, nice work! :twisted:
    Thanks, Andrew! Soon I will post new stuff and some news.
    Elvina wrote:
    Yes, you are right Dima, game seems to me very comfortable to play.
    Good usability and physics.
    Just one thing.
    On [0.0.1 prototype] having table always in front a little frustrating for me if to be honest.
    Thank you, Elvina! On a 2D screen the table probably looks distracting. But in VR it doesn't cause any problem, when you're looking in front of you it always stays in the peripheral vision. It plays a role of an inventory, so I think it's handy to have it around.
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • JoyhypeJoyhype Posts: 40
    Very cool concept!

    I really like the playfulness vibe that this game has, and the simplicity of the idea.
    SaaS and Fullstack developer. Hobby Game developer.
  • DimaDima Posts: 94
    Hiro Protagonist
    Joyhype wrote:
    Very cool concept!

    I really like the playfulness vibe that this game has, and the simplicity of the idea.

    Thank you! Indeed, we want to achieve maximum of playfulness and simplicity in the final version. Here is a few new in-game screenshots:

    [0.0.2 prototype]
    Screen%20Shot%202015-04-18%20at%2005.38.14.png?dl=0
    Screen%20Shot%202015-04-18%20at%2005.38.35.png?dl=0
    Screen%20Shot%202015-04-18%20at%2005.39.18.png?dl=0
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • JoyhypeJoyhype Posts: 40
    Dima wrote:
    Joyhype wrote:
    Very cool concept!

    I really like the playfulness vibe that this game has, and the simplicity of the idea.

    Thank you! Indeed, we want to achieve maximum of playfulness and simplicity in the final version. Here is a few new in-game screenshots:

    Oh this shaping out nicely. Cool!
    SaaS and Fullstack developer. Hobby Game developer.
  • spinaljackspinaljack Posts: 347 Oculus Start Member
    Can you use the touchpad instead of gazing at an object?
    You'd probably get finer control in exchange for a tired arm. lol
  • DimaDima Posts: 94
    Hiro Protagonist
    edited April 2015
    spinaljack wrote:
    Can you use the touchpad instead of gazing at an object?
    You'd probably get finer control in exchange for a tired arm. lol

    Yeah, probably it will be possible to select an object by tapping a touchpad.
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    Here's a new gameplay concept with a pretty art:


    And a new name—Wendy instead of 1look.
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • ksivaksiva Posts: 18
    Oh I love the new demo, what a great little environment! The object movement animations are very smooth and satisfying :) Can't wait to play around with it!
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Very nice. Like the boiling bubbles.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • Jaycee900Jaycee900 Posts: 223
    Looks good so far, i like the fact you can go at your own pace, esp with VR its easy to crick your neck on some action games because you forget :lol:
    Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk
  • DimaDima Posts: 94
    Hiro Protagonist
    edited April 2015
    Jaycee900 wrote:
    Looks good so far, i like the fact you can go at your own pace, esp with VR its easy to crick your neck on some action games because you forget :lol:
    Thank you, Jay! I don't mind myself a fast paced VR games, but I want to make a game with constraints that could make it a comfortable experience for everyone. A game that my mom would enjoy to play.
    Very nice. Like the boiling bubbles.
    Thanks, Andres. And they look quite nice in 3D :-)
    ksiva wrote:
    Oh I love the new demo, what a great little environment! The object movement animations are very smooth and satisfying :) Can't wait to play around with it!
    Thank you! I want to polish animations to the point when it will be a joy just to hold objects in sight.
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    A few days ago, I have been joined by a game developer and artist Korigame. Now, it's two of us working on this project. Kori makes art, I write code, together we work on the game design.

    Kori makes awesome art:
    MpJBh9R.png

    Some of his artworks were in my initial art references. So it's pretty cool to work with him. I enjoy our collaboration.
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    edited April 2015
    Reticles

    The reticle is a procedurally generated mesh. At first I wanted to make it using a sprite sheet but sprites couldn't animate smoothly enough, so I decided to go with a mesh-based reticle. I can set any amount of segments—so it can be a triangle (3 segments), a square (4) or a circle (32). I can animate it smoothly by setting its completeness from 0 to 1.

    https://vine.co/v/eanZLArt5jW
    DxeugQp.png

    https://vine.co/v/eanZmOiqrJY
    KUti23t.png

    Code: https://github.com/kurilchenko/1look/bl ... /Circle.cs
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    Wendy is naughty.

    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    And now we have a dome:

    Vine
    0FUD4SP.png
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    Figuring a type for a logo:

    9sKdCmw.png
    cw0wTAB.png
    xLY1M2A.png
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • Good stuff, Dima! Great work.
    Maxim Miheyenko,
    VR Production.

    House of Languages: viewtopic.php?f=77&t=22268&start=40
    xlarge.png
  • CubicleNinjasCubicleNinjas Posts: 200
    Art3mis
    Love the open sharing of process here. Some very fun ideas and the art style is ace. Looking forward to learning more!

    Also, thank you for procedural mesh reticle. :)
  • DimaDima Posts: 94
    Hiro Protagonist
    Good stuff, Dima! Great work.
    Thank you, Maxim!
    Love the open sharing of process here. Some very fun ideas and the art style is ace. Looking forward to learning more!
    Also, thank you for procedural mesh reticle. :)
    Thank you and you're welcome :-)


    Here's the updated Wendy's tower room:
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
  • DimaDima Posts: 94
    Hiro Protagonist
    Props for the tower room.

    CDlMPndUIAAzp_D.png
    Dmitry Kurilchenko

    [VR Jam 2015] Wendy
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