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MOLnet - APK and final videos!

DeeKejDeeKej Posts: 50
Hiro Protagonist
edited May 2015 in VR Jam 2015
IT'S DONE! :D Play it, break it, throw it around! Let us know what you think! :D

Challengepost submission post (apk link inside!): http://vrjam.challengepost.com/submissions/36131-molnet

Tutorial trailer: https://www.youtube.com/watch?v=x18-0mwwUXE

Alternate (final) trailer: https://www.youtube.com/watch?v=_IORbcLmD5w



Going into VR Jam, we knew that we wanted to really utilize the 360 degree space around you in gameplay. Also, as moving the player around is prone to cause motion sickness, we wanted to keep the player stationary during gameplay.

As lovers of sci-fi, Gibson, and virtual worlds in general, we quickly came up with the idea of a game about an AI. We did not, however, want to do the same thing as you see frequently in other media where you have an AI gone rogue. It follows a team of humans sent to destroy it where the theme explored is basically mankind versus scary, overpowering and sometimes godlike technology. No. That's been done time and time again. Instead, by combining our goals and thoughts about controls (and overall optimal VR experiences), as well as our idea to make something different with AI, we're simply letting you play as the AI.



Using nothing but gaze-input and taps on the touchpad, you (the player) must navigate the virtual world of nodes in order to prevent an outside force from reaching your mainframe. Knowing your way around the virtual world is only half the battle as you must also keep constant watch over your enemy's movement in the physical world, projected in-game as a 3D-map behind you.

In essence, the game mechanics is a glorified resource handler where you must keep watch over your own capabilities, including power and processor usage, and both your own and your enemy's objectives. Your enemy will use whatever path they can find to reach you, traveling through both their physical world and your virtual world, trying to either hack your mainframe or breach your server room.

There are three different outcomes, so try to find them all! We'll let you decide whether they're 'good' or 'bad'.

As to what we wanted to bring into the game, but couldn't before the deadline:

Right now there's only one 'squad' that is sent in for you. The plan was to have multiple squads cooperating, but the pathfinding for the attackers proved to be too much to write alongside everything else in the given time frame.
We set out to create a 15-20 minute long play session, but as per the recommendations from the Q&A's we've shortened it to 5-10 minutes (even 1½ minute if you know which nodes to grab!), and as such, we also had to skip some of the node types and abilities that we had originally planned for.
Additionally, there's still one bug to note for Note4 'Lollipop' users: Please remove the external SD card from your phone while installing the apk.

Lastly, we recommend players to stand while playing, or if seated use a swivel chair, as you'll want to be able to rotate easily while playing. We also recommend that you use headphones in order to really take in the amazing sounds that our sound designer Mikael made.

Comments

  • DeeKejDeeKej Posts: 50
    Hiro Protagonist


    We're having some success with our project, and wanted to give a small taste of one of the looks we're trying out for the game. (Cookies for anyone who's able to guess what's the inspiration in this scene.)

    We already have basic input working, with the panels and objects responding to gaze and the trackpad. Still haven't decided on the detailed structure of the level/map of the game, but we're getting close.

    On the April 28th we're having a first proper public playtest of the game, at our office. If you're in Stockholm then and would like to come and try it out, send me a PM. We're still debating whether or not to push a public build online at the same time, time will tell. :)

    Happy jamming!
  • JoyhypeJoyhype Posts: 40
    Interesting concept. Looking forward to see how it turns out and play this one!

    :)
    SaaS and Fullstack developer. Hobby Game developer.
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist


    Woo, panels are moving and stuff!

    Graphics are still early on, but the underlying systems are falling into place. Submitted the project for milestone 1 yesterday, and we're excited to see how many projects make it in time! Good luck to everyone! :D
    Joyhype wrote:
    Interesting concept. Looking forward to see how it turns out and play this one!

    :)
    Thank you Joyhype! Looking forward to being able to share a build in the coming weeks. :)
  • jojonjojon Posts: 157
    Skoj ordvits. :)
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    jojon wrote:
    Skoj ordvits. :)
    Hehe, thank you ;) It's a shame it doesn't translate fully into English.
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    Updated with some newer screenshots and stuff! We're getting somewhere :)
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    Milestone 3 video!

  • GeraldGerald Posts: 1,068
    Nexus 6
    in the beginning I had no clue, in the middle of the video I had an idea and at the end I wanted to play it because I was curious ... good job so far :)
    check out my Mobile VR Jam 2015 title Guns N' Dragons
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    Gerald wrote:
    in the beginning I had no clue, in the middle of the video I had an idea and at the end I wanted to play it because I was curious ... good job so far :)
    Fantastic! That's was kind of how we felt when making it as well :D
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    Final submission is live! :D Damn final trailer didn't process enough in time (30 minutes left even now as of writing this), but go and play with our game! DO IT! http://vrjam.challengepost.com/submissions/36131-molnet
  • nilstasticnilstastic Posts: 140
    Art3mis
    Hi, nice to see a fellow Swede. Are you going to the meetup on Monday? (I'm on the waiting list..) =)

    Cons: It was a bit to hard. The game seemed to suffer from the infamous developer difficulty mode which makes it hard to get into for a casual. =)

    Pros: It was fun! My girlfriend played for 15 minutes - it's a game people want to play!
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    nilstastic wrote:
    Hi, nice to see a fellow Swede. Are you going to the meetup on Monday? (I'm on the waiting list..) =)

    Cons: It was a bit to hard. The game seemed to suffer from the infamous developer difficulty mode which makes it hard to get into for a casual. =)

    Pros: It was fun! My girlfriend played for 15 minutes - it's a game people want to play!
    I am! I'm actually one of the organizers, and will be presenting as well on Monday. We usually have a few drop-offs, so if you're just about to get bumped up from the waiting list, you can just come anyway. :)

    Thank you for the feedback! The game suffers from not getting as much/the right feedback back to the player as it probably should have, so I can imagine it being a bit hard because of that. I'm glad it felt fun regardless! :D
  • spinaljackspinaljack Posts: 347 Oculus Start Member
    I had a go of this and while I liked the concept I didn't really know what was going on or how I could win.

    Starting a new game also didn't seem to reset your hacking speed as it still took much longer to do the first 3 hacks again.

    Also having to turn all the way around to watch the progress of the soldier was a bit of a pain, it might have been better if the network and the map were more closely linked so if I saw that the soldier was heading to a room I could head him off and seal that door. As it is trying to match up door ids and the map was nearly impossible.

    I'll have another go later to see if I can work out the mechanics and beat it.

    edit:
    okay so I watched the trailer and copied which nodes to take and managed to get all 3 endings.
    really nice ending videos.
    I can see this becoming a really involved and clever strategy game if you add in those other features, maybe introduce a rival AI as well or soldier factions who will fight each other if you can get them into the same room.
  • DeeKejDeeKej Posts: 50
    Hiro Protagonist
    @spinaljack:
    I had a go of this and while I liked the concept I didn't really know what was going on or how I could win.
    Yeah, feedback for telling the player what to do is what's lacking the most in the game.
    Starting a new game also didn't seem to reset your hacking speed as it still took much longer to do the first 3 hacks again.
    Damnit, we thought we'd gotten rid of that bug! D: Thanks for pointing it out!
    Also having to turn all the way around to watch the progress of the soldier was a bit of a pain, it might have been better if the network and the map were more closely linked so if I saw that the soldier was heading to a room I could head him off and seal that door. As it is trying to match up door ids and the map was nearly impossible.
    Okay, great feedback! There was supposed to be more to connect the two visually, but it never made it into the uploaded version. We'll have to see what we do with that going forward.
    I'll have another go later to see if I can work out the mechanics and beat it.

    edit:
    okay so I watched the trailer and copied which nodes to take and managed to get all 3 endings.
    really nice ending videos.
    I can see this becoming a really involved and clever strategy game if you add in those other features, maybe introduce a rival AI as well or soldier factions who will fight each other if you can get them into the same room.
    Thank you, both for playing and for the great feedback! We will most likely keep on developing MOLnet when we've caught up on our day jobs, and we'll make sure to see what we can do about the things you've pointed out (much of which reflects what most players have commented on :) ).
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